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path: root/src/video_core/textures (follow)
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* Implemented helper function to correctly calculate a texture's sizeGravatar FernandoS272018-10-122-0/+22
* Fixed block height settings for RenderTargets and Depth Buffers, and added bl...Gravatar FernandoS272018-10-091-2/+15
* Implemented Depth Compare and Shadow SamplersGravatar FernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.Gravatar bunnei2018-09-301-0/+2
* Reverse stride align restriction on FastSwizzle due to lost performanceGravatar FernandoS272018-09-211-3/+2
* Join both Swizzle methods within one interface functionGravatar FernandoS272018-09-211-11/+19
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...Gravatar FernandoS272018-09-211-42/+38
* Remove same output bpp restriction on FastSwizzleGravatar FernandoS272018-09-211-4/+5
* Improved Legacy Swizzler to be better documented and work betterGravatar FernandoS272018-09-211-15/+21
* Improved fast swizzle and removed restrictions to itGravatar FernandoS272018-09-201-7/+12
* Merge pull request #1311 from FernandoS27/fast-swizzleGravatar bunnei2018-09-171-2/+49
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| * Optimized Texture SwizzlingGravatar FernandoS272018-09-141-2/+49
* | Implement ASTC_2D_8X8 (Bayonetta 2)Gravatar raven022018-09-171-0/+2
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* gl_rasterizer_cache: Track texture depth.Gravatar bunnei2018-09-081-2/+10
* Implement BC6H_UF16 & BC6H_SF16 (#1092)Gravatar greggameplayer2018-08-311-0/+4
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.Gravatar bunnei2018-08-092-83/+6
* Implement BC5/DXN2 (#996)Gravatar Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)Gravatar greggameplayer2018-08-021-0/+4
* Implement R16_G16Gravatar Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Gravatar Subv2018-07-241-0/+3
* GPU: Implemented the R16 and R16F texture formats.Gravatar Subv2018-07-241-0/+3
* Merge pull request #799 from Subv/tex_r32fGravatar bunnei2018-07-241-0/+3
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| * GPU: Implement texture format R32F.Gravatar Subv2018-07-231-0/+3
* | gl_rasterizer: Implement texture border color.Gravatar bunnei2018-07-231-4/+4
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.Gravatar bunnei2018-07-231-0/+4
* video_core: Use nested namespaces where applicableGravatar Lioncash2018-07-203-12/+6
* decoders: Fix calc of swizzle image_width_in_gobs.Gravatar bunnei2018-07-181-1/+4
* astc: Initialize vector size directly in DecompressGravatar Lioncash2018-07-171-2/+1
* astc: Mark functions as internally linked where applicableGravatar Lioncash2018-07-171-17/+20
* astc: const-correctness changes where applicableGravatar Lioncash2018-07-171-14/+13
* astc: Delete Bits' copy contstructor and assignment operatorGravatar Lioncash2018-07-171-8/+6
* astc: In-class initialize member variables where appropriateGravatar Lioncash2018-07-171-39/+22
* gl_rasterizer_cache: Implement texture format G8R8.Gravatar bunnei2018-07-151-0/+3
* gl_rasterizer_cache: Implement depth format Z16_UNORM.Gravatar bunnei2018-07-141-0/+3
* GPU: Implemented the BC7U texture format.Gravatar Subv2018-07-071-0/+3
* GPU: Implemented the 32 bit float depth buffer format.Gravatar Subv2018-07-041-0/+2
* gl_rasterizer_cache: Implement PixelFormat S8Z24.Gravatar bunnei2018-07-031-0/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Gravatar Subv2018-07-022-0/+37
* GPU: Implemented the RGBA32_UINT rendertarget format.Gravatar Subv2018-06-301-0/+4
* gl_rasterizer: Implement texture format ASTC_2D_4X4.Gravatar bunnei2018-06-183-0/+1664
* GPU: Support changing the texture swizzles for Maxwell textures.Gravatar Subv2018-06-061-0/+16
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Gravatar Subv2018-06-051-0/+3
* GPU: Implemented the DXN1 (BC4) texture format.Gravatar Subv2018-06-021-1/+5
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.Gravatar bunnei2018-05-301-0/+3
* GPU: Implemented the R8 texture format (0x1D)Gravatar Subv2018-05-291-0/+4
* add all the known TextureFormat (#474)Gravatar greggameplayer2018-05-281-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Gravatar Subv2018-05-272-0/+4
* GPU: Make the Textures::CopySwizzledData function accessible from the outside...Gravatar Subv2018-04-252-3/+6
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.Gravatar bunnei2018-04-241-0/+1
* GPU: Implement the A2BGR10 texture format.Gravatar Subv2018-04-212-0/+4