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Commit message (
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Author
Age
Files
Lines
*
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-12
2
-0
/
+22
*
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-09
1
-2
/
+15
*
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
1
-1
/
+12
*
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-30
1
-0
/
+2
*
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
1
-3
/
+2
*
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
1
-11
/
+19
*
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
1
-42
/
+38
*
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
1
-4
/
+5
*
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-21
1
-15
/
+21
*
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-20
1
-7
/
+12
*
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
1
-2
/
+49
|
\
|
*
Optimized Texture Swizzling
FernandoS27
2018-09-14
1
-2
/
+49
*
|
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-17
1
-0
/
+2
|
/
*
gl_rasterizer_cache: Track texture depth.
bunnei
2018-09-08
1
-2
/
+10
*
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
1
-0
/
+4
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-09
2
-83
/
+6
*
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-09
1
-0
/
+3
*
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-08-02
1
-0
/
+4
*
Implement R16_G16
Unknown
2018-07-26
1
-0
/
+3
*
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-24
1
-0
/
+3
*
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-0
/
+3
*
Merge pull request #799 from Subv/tex_r32f
bunnei
2018-07-24
1
-0
/
+3
|
\
|
*
GPU: Implement texture format R32F.
Subv
2018-07-23
1
-0
/
+3
*
|
gl_rasterizer: Implement texture border color.
bunnei
2018-07-23
1
-4
/
+4
|
/
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-23
1
-0
/
+4
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-20
3
-12
/
+6
*
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-18
1
-1
/
+4
*
astc: Initialize vector size directly in Decompress
Lioncash
2018-07-17
1
-2
/
+1
*
astc: Mark functions as internally linked where applicable
Lioncash
2018-07-17
1
-17
/
+20
*
astc: const-correctness changes where applicable
Lioncash
2018-07-17
1
-14
/
+13
*
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-17
1
-8
/
+6
*
astc: In-class initialize member variables where appropriate
Lioncash
2018-07-17
1
-39
/
+22
*
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
1
-0
/
+3
*
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-14
1
-0
/
+3
*
GPU: Implemented the BC7U texture format.
Subv
2018-07-07
1
-0
/
+3
*
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
1
-0
/
+2
*
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-03
1
-0
/
+2
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
2
-0
/
+37
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-0
/
+4
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
3
-0
/
+1664
*
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-06
1
-0
/
+16
*
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-05
1
-0
/
+3
*
GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-1
/
+5
*
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-30
1
-0
/
+3
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-29
1
-0
/
+4
*
add all the known TextureFormat (#474)
greggameplayer
2018-05-28
1
-2
/
+71
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
2
-0
/
+4
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside...
Subv
2018-04-25
2
-3
/
+6
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-24
1
-0
/
+1
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-21
2
-0
/
+4
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