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path: root/src/video_core/textures/texture.h (follow)
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* video_core: Update texture formatGravatar Feng Chen2023-03-101-35/+35
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* video_core: eliminate constant ternaryGravatar Valeri2021-08-191-1/+1
* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-221-0/+9
* video_core: Rewrite the texture cacheGravatar ReinUsesLisp2020-12-301-108/+131
* video_core: Resolve more variable shadowing scenarios pt.3Gravatar Lioncash2020-12-051-1/+1
* video_core: Rearrange pixel format namesGravatar ReinUsesLisp2020-07-131-26/+23
* video_core: Add MSAA registers in 3D engine and TICGravatar ReinUsesLisp2020-04-121-0/+15
* video_core/textures: Move GetMaxAnisotropy to cpp fileGravatar ReinUsesLisp2020-04-071-19/+1
* video_core/texture: Use a LUT to convert sRGB texture bordersGravatar ReinUsesLisp2020-04-071-9/+2
* textures: Fix anisotropy hackGravatar ReinUsesLisp2020-03-081-14/+16
* Create an "Advanced" tab in the graphics configuration tab and add anisotropi...Gravatar Morph2020-02-271-1/+23
* video_core: Silence implicit conversion warningsGravatar ReinUsesLisp2019-11-081-3/+4
* shader/node: Unpack bindless texture encodingGravatar ReinUsesLisp2019-10-291-0/+2
* video_core/textures: Remove unused index entry in FullTextureInfoGravatar ReinUsesLisp2019-10-281-1/+0
* textures: Fix texture buffer size calculationGravatar ReinUsesLisp2019-07-181-1/+1
* surface: Correct format S8Z24Gravatar Fernando Sahmkow2019-06-201-2/+2
* maxwell_3d: Partially implement texture buffers as 1D texturesGravatar ReinUsesLisp2019-06-201-1/+17
* video_core: Use un-shifted block sizes to avoid integer divisionsGravatar ReinUsesLisp2019-06-201-6/+3
* maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeGravatar ReinUsesLisp2019-05-301-1/+1
* video_core/texures/texture: Remove unnecessary includesGravatar Lioncash2019-04-061-2/+0
* Merge pull request #2229 from ReinUsesLisp/vk-sampler-cacheGravatar bunnei2019-03-141-24/+29
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| * vk_sampler_cache: Implement a sampler cacheGravatar ReinUsesLisp2019-03-121-1/+1
| * video_core/texture: Add a raw representation of TSCEntryGravatar ReinUsesLisp2019-03-121-24/+29
* | video_core/texture: Fix up sampler lod biasGravatar ReinUsesLisp2019-03-131-1/+1
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* gl_rasterizer: Encapsulate sampler queries into methodsGravatar ReinUsesLisp2019-03-091-5/+29
* Merge pull request #2042 from ReinUsesLisp/nouveau-texGravatar bunnei2019-02-061-1/+0
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| * maxwell_3d: Allow texture handles with TIC id zeroGravatar ReinUsesLisp2019-02-031-1/+0
* | video_core/texture: Fix BitField size for depth_minus_oneGravatar ReinUsesLisp2019-02-051-1/+1
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* Implemented Tile Width SpacingGravatar FernandoS272018-11-261-0/+2
* fix sampler configuration, thanks to Marcos for his investigationGravatar Rodolfo Bogado2018-11-171-1/+14
* set sampler max lod, min lod, lod bias and max anisotropyGravatar Rodolfo Bogado2018-11-111-2/+11
* Implement sRGB Support, including workarounds for nvidia driver issues and QT...Gravatar Rodolfo Bogado2018-10-281-0/+5
* Propagate depth and depth_block on modules using decodersGravatar FernandoS272018-10-131-0/+1
* Fixed block height settings for RenderTargets and Depth Buffers, and added bl...Gravatar FernandoS272018-10-091-2/+15
* Implemented Depth Compare and Shadow SamplersGravatar FernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.Gravatar bunnei2018-09-301-0/+2
* gl_rasterizer_cache: Track texture depth.Gravatar bunnei2018-09-081-2/+10
* gl_rasterizer: Implement texture border color.Gravatar bunnei2018-07-231-4/+4
* video_core: Use nested namespaces where applicableGravatar Lioncash2018-07-201-4/+2
* GPU: Support changing the texture swizzles for Maxwell textures.Gravatar Subv2018-06-061-0/+16
* add all the known TextureFormat (#474)Gravatar greggameplayer2018-05-281-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Gravatar Subv2018-05-271-0/+1
* GPU: Implement the A2BGR10 texture format.Gravatar Subv2018-04-211-0/+1
* GPU: Implemented the B5G6R5 format.Gravatar Subv2018-04-181-0/+1
* GPU: Allow using a configurable block height when unswizzling textures.Gravatar Subv2018-04-181-0/+7
* GPU/TIC: Added the pitch and block height fields to the TIC structure.Gravatar Subv2018-04-181-1/+16
* texture: Add missing formats.Gravatar bunnei2018-04-171-1/+3
* GPU: Assert when finding a texture with a format type other than UNORM.Gravatar Subv2018-04-061-4/+14
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Gravatar Subv2018-04-061-0/+5