| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | 2018-08-09 | 1 | -2/+2 | |
| * | video_core: Use nested namespaces where applicable | 2018-07-20 | 1 | -4/+2 | |
| * | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | 2018-07-02 | 1 | -0/+6 | |
| * | GPU: Make the Textures::CopySwizzledData function accessible from the outside... | 2018-04-25 | 1 | -0/+4 | |
| * | GPU: Allow using a configurable block height when unswizzling textures. | 2018-04-18 | 1 | -1/+2 | |
| * | GPU: Added a method to unswizzle a texture without decoding it. | 2018-03-24 | 1 | -2/+8 | |
| * | GPU: Preliminary work for texture decoding. | 2018-03-24 | 1 | -0/+20 |