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path: root/src/video_core/textures/decoders.cpp (follow)
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* textures: Refactor out for Texture/Depth FormatFromPixelFormat.Gravatar bunnei2018-08-091-81/+4
* Implement BC5/DXN2 (#996)Gravatar Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)Gravatar greggameplayer2018-08-021-0/+4
* Implement R16_G16Gravatar Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Gravatar Subv2018-07-241-0/+3
* GPU: Implemented the R16 and R16F texture formats.Gravatar Subv2018-07-241-0/+3
* GPU: Implement texture format R32F.Gravatar Subv2018-07-231-0/+3
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.Gravatar bunnei2018-07-231-0/+4
* video_core: Use nested namespaces where applicableGravatar Lioncash2018-07-201-4/+2
* decoders: Fix calc of swizzle image_width_in_gobs.Gravatar bunnei2018-07-181-1/+4
* gl_rasterizer_cache: Implement texture format G8R8.Gravatar bunnei2018-07-151-0/+3
* gl_rasterizer_cache: Implement depth format Z16_UNORM.Gravatar bunnei2018-07-141-0/+3
* GPU: Implemented the BC7U texture format.Gravatar Subv2018-07-071-0/+3
* GPU: Implemented the 32 bit float depth buffer format.Gravatar Subv2018-07-041-0/+2
* gl_rasterizer_cache: Implement PixelFormat S8Z24.Gravatar bunnei2018-07-031-0/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Gravatar Subv2018-07-021-0/+31
* GPU: Implemented the RGBA32_UINT rendertarget format.Gravatar Subv2018-06-301-0/+4
* gl_rasterizer: Implement texture format ASTC_2D_4X4.Gravatar bunnei2018-06-181-0/+3
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Gravatar Subv2018-06-051-0/+3
* GPU: Implemented the DXN1 (BC4) texture format.Gravatar Subv2018-06-021-1/+5
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.Gravatar bunnei2018-05-301-0/+3
* GPU: Implemented the R8 texture format (0x1D)Gravatar Subv2018-05-291-0/+4
* GPU: Implemented the A1B5G5R5 texture format (0x14)Gravatar Subv2018-05-271-0/+3
* GPU: Make the Textures::CopySwizzledData function accessible from the outside...Gravatar Subv2018-04-251-3/+2
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.Gravatar bunnei2018-04-241-0/+1
* GPU: Implement the A2BGR10 texture format.Gravatar Subv2018-04-211-0/+3
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Gravatar Subv2018-04-181-1/+9
* GPU: Implemented the B5G6R5 format.Gravatar Subv2018-04-181-0/+4
* GPU: Allow using a configurable block height when unswizzling textures.Gravatar Subv2018-04-181-5/+4
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Gravatar Subv2018-03-241-0/+11
* GPU: Added a method to unswizzle a texture without decoding it.Gravatar Subv2018-03-241-2/+82
* GPU: Preliminary work for texture decoding.Gravatar Subv2018-03-241-0/+14