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path: root/src/video_core/textures/decoders.cpp (follow)
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* MaxwellDMA: Optimize micro copies.Gravatar Fernando Sahmkow2020-04-281-0/+14
* General: Resolve warnings related to missing declarationsGravatar Lioncash2020-04-161-0/+3
* MaxwellDMA: Fixes, corrections and relaxations.Gravatar Fernando Sahmkow2019-07-251-6/+8
* texture_cache: Style and CorrectionsGravatar Fernando Sahmkow2019-06-201-3/+4
* decoders: correct block calculationGravatar Fernando Sahmkow2019-06-201-19/+15
* video_core: Use un-shifted block sizes to avoid integer divisionsGravatar ReinUsesLisp2019-06-201-20/+35
* gl_texture_cache: Add fast copy pathGravatar ReinUsesLisp2019-06-201-2/+1
* gl_texture_cache: Initial implementationGravatar ReinUsesLisp2019-06-201-1/+2
* Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterat...Gravatar Fernando Sahmkow2019-04-161-7/+9
* Implement Block Linear copies in Kepler Memory.Gravatar Fernando Sahmkow2019-04-151-0/+21
* video_core: Refactor to use MemoryManager interface for all memory access.Gravatar bunnei2019-03-161-17/+15
* gl_rasterizer_cache: Move format conversion to its own fileGravatar ReinUsesLisp2019-02-261-1/+1
* decoders: Minor style changesGravatar ReinUsesLisp2019-02-261-2/+2
* Fixed uninitialized memory due to missing returns in canaryGravatar David Marcec2018-12-191-1/+1
* Implemented Tile Width SpacingGravatar FernandoS272018-11-261-9/+13
* Merge pull request #1717 from FreddyFunk/swizzle-gobGravatar bunnei2018-11-181-37/+33
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| * textures/decoders: Replace magic numbersGravatar Frederic Laing2018-11-171-37/+33
* | Eliminated unnessessary memory allocation and copy (#1702)Gravatar Frederic L2018-11-181-4/+11
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* textures/decoders: Minor cleanupGravatar Frederic Laing2018-11-151-16/+16
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)Gravatar greggameplayer2018-11-121-0/+4
* Fix ASTC formatsGravatar FernandoS272018-11-011-5/+7
* Merge pull request #1524 from FernandoS27/layers-fixGravatar bunnei2018-10-251-3/+3
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| * Fixed Layered Textures Loading and CubemapsGravatar FernandoS272018-10-231-3/+3
* | decoders: Remove unused variable within SwizzledData()Gravatar Lioncash2018-10-231-1/+0
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* decoders: Introduce functions for un/swizzling subrects.Gravatar bunnei2018-10-181-0/+40
* Merge pull request #1488 from Hexagon12/astc-typesGravatar bunnei2018-10-141-0/+2
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| * Added ASTC 5x4; 8x5Gravatar Hexagon122018-10-131-0/+2
* | Shorten the implementation of 3D swizzle to only 3 functionsGravatar FernandoS272018-10-131-70/+27
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferGravatar FernandoS272018-10-131-1/+1
* | Propagate depth and depth_block on modules using decodersGravatar FernandoS272018-10-131-19/+21
* | Remove old Swizzle algorithms and use 3d SwizzleGravatar FernandoS272018-10-131-93/+69
* | Implement Precise 3D SwizzleGravatar FernandoS272018-10-131-3/+71
* | Implement Fast 3D SwizzleGravatar FernandoS272018-10-131-2/+74
* | Implemented helper function to correctly calculate a texture's sizeGravatar FernandoS272018-10-121-0/+16
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* Reverse stride align restriction on FastSwizzle due to lost performanceGravatar FernandoS272018-09-211-3/+2
* Join both Swizzle methods within one interface functionGravatar FernandoS272018-09-211-11/+19
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...Gravatar FernandoS272018-09-211-42/+38
* Remove same output bpp restriction on FastSwizzleGravatar FernandoS272018-09-211-4/+5
* Improved Legacy Swizzler to be better documented and work betterGravatar FernandoS272018-09-211-15/+21
* Improved fast swizzle and removed restrictions to itGravatar FernandoS272018-09-201-7/+12
* Merge pull request #1311 from FernandoS27/fast-swizzleGravatar bunnei2018-09-171-2/+49
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| * Optimized Texture SwizzlingGravatar FernandoS272018-09-141-2/+49
* | Implement ASTC_2D_8X8 (Bayonetta 2)Gravatar raven022018-09-171-0/+2
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* Implement BC6H_UF16 & BC6H_SF16 (#1092)Gravatar greggameplayer2018-08-311-0/+4
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.Gravatar bunnei2018-08-091-81/+4
* Implement BC5/DXN2 (#996)Gravatar Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)Gravatar greggameplayer2018-08-021-0/+4
* Implement R16_G16Gravatar Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Gravatar Subv2018-07-241-0/+3
* GPU: Implemented the R16 and R16F texture formats.Gravatar Subv2018-07-241-0/+3