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video_core
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textures
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decoders.cpp
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Author
Age
Files
Lines
*
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
2020-04-28
1
-0
/
+14
*
General: Resolve warnings related to missing declarations
Lioncash
2020-04-16
1
-0
/
+3
*
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
2019-07-25
1
-6
/
+8
*
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-20
1
-3
/
+4
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-20
1
-19
/
+15
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-20
1
-20
/
+35
*
gl_texture_cache: Add fast copy path
ReinUsesLisp
2019-06-20
1
-2
/
+1
*
gl_texture_cache: Initial implementation
ReinUsesLisp
2019-06-20
1
-1
/
+2
*
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterat...
Fernando Sahmkow
2019-04-16
1
-7
/
+9
*
Implement Block Linear copies in Kepler Memory.
Fernando Sahmkow
2019-04-15
1
-0
/
+21
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-17
/
+15
*
gl_rasterizer_cache: Move format conversion to its own file
ReinUsesLisp
2019-02-26
1
-1
/
+1
*
decoders: Minor style changes
ReinUsesLisp
2019-02-26
1
-2
/
+2
*
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-1
/
+1
*
Implemented Tile Width Spacing
FernandoS27
2018-11-26
1
-9
/
+13
*
Merge pull request #1717 from FreddyFunk/swizzle-gob
bunnei
2018-11-18
1
-37
/
+33
|
\
|
*
textures/decoders: Replace magic numbers
Frederic Laing
2018-11-17
1
-37
/
+33
*
|
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-18
1
-4
/
+11
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/
*
textures/decoders: Minor cleanup
Frederic Laing
2018-11-15
1
-16
/
+16
*
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-12
1
-0
/
+4
*
Fix ASTC formats
FernandoS27
2018-11-01
1
-5
/
+7
*
Merge pull request #1524 from FernandoS27/layers-fix
bunnei
2018-10-25
1
-3
/
+3
|
\
|
*
Fixed Layered Textures Loading and Cubemaps
FernandoS27
2018-10-23
1
-3
/
+3
*
|
decoders: Remove unused variable within SwizzledData()
Lioncash
2018-10-23
1
-1
/
+0
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/
*
decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-18
1
-0
/
+40
*
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-14
1
-0
/
+2
|
\
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*
Added ASTC 5x4; 8x5
Hexagon12
2018-10-13
1
-0
/
+2
*
|
Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-13
1
-70
/
+27
*
|
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
1
-1
/
+1
*
|
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-19
/
+21
*
|
Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
1
-93
/
+69
*
|
Implement Precise 3D Swizzle
FernandoS27
2018-10-13
1
-3
/
+71
*
|
Implement Fast 3D Swizzle
FernandoS27
2018-10-13
1
-2
/
+74
*
|
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-12
1
-0
/
+16
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/
*
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
1
-3
/
+2
*
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
1
-11
/
+19
*
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
1
-42
/
+38
*
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
1
-4
/
+5
*
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-21
1
-15
/
+21
*
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-20
1
-7
/
+12
*
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
1
-2
/
+49
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\
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*
Optimized Texture Swizzling
FernandoS27
2018-09-14
1
-2
/
+49
*
|
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-17
1
-0
/
+2
|
/
*
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
1
-0
/
+4
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-09
1
-81
/
+4
*
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-09
1
-0
/
+3
*
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-08-02
1
-0
/
+4
*
Implement R16_G16
Unknown
2018-07-26
1
-0
/
+3
*
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-24
1
-0
/
+3
*
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-0
/
+3
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