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path: root/src/video_core/textures/decoders.cpp (follow)
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* Fix ASTC formatsGravatar FernandoS272018-11-011-5/+7
* Merge pull request #1524 from FernandoS27/layers-fixGravatar bunnei2018-10-251-3/+3
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| * Fixed Layered Textures Loading and CubemapsGravatar FernandoS272018-10-231-3/+3
* | decoders: Remove unused variable within SwizzledData()Gravatar Lioncash2018-10-231-1/+0
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* decoders: Introduce functions for un/swizzling subrects.Gravatar bunnei2018-10-181-0/+40
* Merge pull request #1488 from Hexagon12/astc-typesGravatar bunnei2018-10-141-0/+2
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| * Added ASTC 5x4; 8x5Gravatar Hexagon122018-10-131-0/+2
* | Shorten the implementation of 3D swizzle to only 3 functionsGravatar FernandoS272018-10-131-70/+27
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferGravatar FernandoS272018-10-131-1/+1
* | Propagate depth and depth_block on modules using decodersGravatar FernandoS272018-10-131-19/+21
* | Remove old Swizzle algorithms and use 3d SwizzleGravatar FernandoS272018-10-131-93/+69
* | Implement Precise 3D SwizzleGravatar FernandoS272018-10-131-3/+71
* | Implement Fast 3D SwizzleGravatar FernandoS272018-10-131-2/+74
* | Implemented helper function to correctly calculate a texture's sizeGravatar FernandoS272018-10-121-0/+16
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* Reverse stride align restriction on FastSwizzle due to lost performanceGravatar FernandoS272018-09-211-3/+2
* Join both Swizzle methods within one interface functionGravatar FernandoS272018-09-211-11/+19
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...Gravatar FernandoS272018-09-211-42/+38
* Remove same output bpp restriction on FastSwizzleGravatar FernandoS272018-09-211-4/+5
* Improved Legacy Swizzler to be better documented and work betterGravatar FernandoS272018-09-211-15/+21
* Improved fast swizzle and removed restrictions to itGravatar FernandoS272018-09-201-7/+12
* Merge pull request #1311 from FernandoS27/fast-swizzleGravatar bunnei2018-09-171-2/+49
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| * Optimized Texture SwizzlingGravatar FernandoS272018-09-141-2/+49
* | Implement ASTC_2D_8X8 (Bayonetta 2)Gravatar raven022018-09-171-0/+2
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* Implement BC6H_UF16 & BC6H_SF16 (#1092)Gravatar greggameplayer2018-08-311-0/+4
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.Gravatar bunnei2018-08-091-81/+4
* Implement BC5/DXN2 (#996)Gravatar Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)Gravatar greggameplayer2018-08-021-0/+4
* Implement R16_G16Gravatar Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Gravatar Subv2018-07-241-0/+3
* GPU: Implemented the R16 and R16F texture formats.Gravatar Subv2018-07-241-0/+3
* GPU: Implement texture format R32F.Gravatar Subv2018-07-231-0/+3
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.Gravatar bunnei2018-07-231-0/+4
* video_core: Use nested namespaces where applicableGravatar Lioncash2018-07-201-4/+2
* decoders: Fix calc of swizzle image_width_in_gobs.Gravatar bunnei2018-07-181-1/+4
* gl_rasterizer_cache: Implement texture format G8R8.Gravatar bunnei2018-07-151-0/+3
* gl_rasterizer_cache: Implement depth format Z16_UNORM.Gravatar bunnei2018-07-141-0/+3
* GPU: Implemented the BC7U texture format.Gravatar Subv2018-07-071-0/+3
* GPU: Implemented the 32 bit float depth buffer format.Gravatar Subv2018-07-041-0/+2
* gl_rasterizer_cache: Implement PixelFormat S8Z24.Gravatar bunnei2018-07-031-0/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Gravatar Subv2018-07-021-0/+31
* GPU: Implemented the RGBA32_UINT rendertarget format.Gravatar Subv2018-06-301-0/+4
* gl_rasterizer: Implement texture format ASTC_2D_4X4.Gravatar bunnei2018-06-181-0/+3
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Gravatar Subv2018-06-051-0/+3
* GPU: Implemented the DXN1 (BC4) texture format.Gravatar Subv2018-06-021-1/+5
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.Gravatar bunnei2018-05-301-0/+3
* GPU: Implemented the R8 texture format (0x1D)Gravatar Subv2018-05-291-0/+4
* GPU: Implemented the A1B5G5R5 texture format (0x14)Gravatar Subv2018-05-271-0/+3
* GPU: Make the Textures::CopySwizzledData function accessible from the outside...Gravatar Subv2018-04-251-3/+2
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.Gravatar bunnei2018-04-241-0/+1
* GPU: Implement the A2BGR10 texture format.Gravatar Subv2018-04-211-0/+3