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Commit message (
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Author
Age
Files
Lines
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General: Make use of std::nullopt where applicable
Lioncash
2020-09-22
1
-3
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+7
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video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
3
-36
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+31
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Merge pull request #4389 from ogniK5377/redundant-format-type
bunnei
2020-08-07
1
-1
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+0
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video_core: Remove redundant pixel format type
David Marcec
2020-07-21
1
-1
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+0
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Merge pull request #4396 from lioncash/comma
bunnei
2020-07-29
1
-45
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+52
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surface_params: Make use of designated initializers where applicable
Lioncash
2020-07-21
1
-38
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+46
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surface_params: Remove redundant assignment
Lioncash
2020-07-21
1
-1
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+0
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surface_params: Replace questionable usages of the comma operator with semico...
Lioncash
2020-07-21
1
-9
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+9
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Merge pull request #4394 from lioncash/unused6
bunnei
2020-07-23
1
-2
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+0
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video_core: Remove unused variables
Lioncash
2020-07-21
1
-2
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+0
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Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-21
4
-84
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+91
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video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
4
-90
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+90
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video_core: Fix DXT4 and RGB565
ReinUsesLisp
2020-07-13
1
-4
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+3
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video_core/format_lookup_table: Add formats with existing PixelFormat
ReinUsesLisp
2020-07-13
1
-1
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+9
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Merge pull request #4242 from ReinUsesLisp/maxwell-dma
bunnei
2020-07-14
2
-4
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+3
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video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-10
2
-4
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+3
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configuration: implement per-game configurations (#4098)
lat9nq
2020-07-09
1
-1
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+1
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Merge pull request #4176 from ReinUsesLisp/compatible-formats
Fernando Sahmkow
2020-06-30
1
-5
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+20
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texture_cache: Test format compatibility before copying
ReinUsesLisp
2020-06-26
1
-5
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+20
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Merge pull request #4144 from FernandoS27/tt-fix
bunnei
2020-06-26
1
-0
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+3
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TextureCache: Fix case where layer goes off bound.
Fernando Sahmkow
2020-06-22
1
-0
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+3
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texture_cache: Fix incorrect address used in a DeduceSurface() call
Lioncash
2020-06-20
1
-1
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+1
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texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
2
-16
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+35
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texture_cache: Simplify blit code
ReinUsesLisp
2020-06-08
1
-9
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+7
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texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
2
-3
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+8
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texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-08
4
-80
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+76
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Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
bunnei
2020-06-03
1
-28
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+43
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texture_cache: More relaxed reconstruction
ReinUsesLisp
2020-05-29
1
-13
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+9
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texture_cache: Only copy textures that were modified from host
ReinUsesLisp
2020-05-29
1
-2
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+6
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texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
2020-05-29
1
-0
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+9
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texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
2020-05-29
1
-27
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+33
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Merge pull request #4005 from ReinUsesLisp/g24r8
Rodrigo Locatti
2020-06-01
1
-1
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+2
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format_lookup_table: Implement G24S8 format as S8Z24
ReinUsesLisp
2020-05-28
1
-1
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+2
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Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
bunnei
2020-05-31
1
-24
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+29
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texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
2020-05-27
1
-15
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+19
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texture_cache: Use small vector for surface vectors
ReinUsesLisp
2020-05-27
1
-9
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+10
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texture_cache: Fix layered null surfaces
ReinUsesLisp
2020-05-26
1
-1
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+3
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Merge pull request #3839 from Morph1984/r8g8ui
Rodrigo Locatti
2020-05-09
1
-1
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+2
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texture: Implement R8G8UI
Morph
2020-04-30
1
-1
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+2
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Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-05-02
2
-7
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+7
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shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
2
-7
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+7
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texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-26
1
-25
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+41
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Address Feedback.
Fernando Sahmkow
2020-04-22
1
-9
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+6
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Address Feedback.
Fernando Sahmkow
2020-04-22
1
-32
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+18
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FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
1
-0
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+7
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Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
1
-1
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+1
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ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
1
-0
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+15
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FenceManager: Implement should wait.
Fernando Sahmkow
2020-04-22
1
-0
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+11
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OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
1
-1
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+31
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TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
2020-04-22
1
-2
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+8
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