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path: root/src/video_core/surface.h (follow)
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* texture_cache: avoid overestimation of ASTC texture sizesGravatar Liam2024-02-111-1/+1
* Implement X8_D24 formatGravatar Kelebek12023-10-061-0/+4
* video_core: Add BCn decoding supportGravatar GPUCode2023-06-271-0/+2
* GPU: implement missing ASTCGravatar Fernando Sahmkow2023-05-031-0/+12
* GPU: Implement additional render target formats.Gravatar Fernando Sahmkow2022-11-241-0/+4
* VideoCore: Implement formats needed for N64 emulation.Gravatar Fernando Sahmkow2022-10-061-4/+4
* Texture Cache: Add ASTC 10x5 Format.Gravatar Fernando Sahmkow2022-10-061-0/+8
* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-3/+2
* renderer_(gl/vk): Implement ASTC_10x6_UNORMGravatar Morph2022-07-051-0/+4
* video_core/surface: Use u8 for PixelFormat block tablesGravatar Morph2022-05-131-3/+3
* video_core: implement formats for N64 emulationGravatar Fernando Sahmkow2022-04-141-0/+8
* hle: nvflinger: Migrate android namespace -> Service::android.Gravatar bunnei2022-03-241-1/+1
* hle: nvflinger: Move PixelFormat to its own header.Gravatar bunnei2022-03-241-1/+1
* video_core: Add S8_UINT stencil formatGravatar Morph2021-11-171-3/+11
* Vulkan Rasterizer: Fix clears on integer textures.Gravatar FernandoS272021-11-161-0/+4
* vk_texture_cache: Use nearest neighbor scaling when availableGravatar ameerj2021-11-161-0/+2
* Reaper: Address Feedback.Gravatar Fernando Sahmkow2021-06-161-0/+2
* video_core: Rewrite the texture cacheGravatar ReinUsesLisp2020-12-301-137/+15
* video_core: Rearrange pixel format namesGravatar ReinUsesLisp2020-07-131-400/+400
* video_core: Fix DXT4 and RGB565Gravatar ReinUsesLisp2020-07-131-8/+15
* video_core: Fix B5G6R5_UNORM render target formatGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA32_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA32_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA16_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA8_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement RG32_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement RG8_SINT render target and fix RG8_UINTGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement R8_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core: Implement R8_SNORM render targetGravatar ReinUsesLisp2020-07-131-0/+5
* video_core/surface: Remove explicit values on PixelFormat's definitionGravatar ReinUsesLisp2020-07-131-80/+80
* texture: Implement R8G8UIGravatar Morph2020-04-301-37/+42
* video_core: Use native ASTC when availableGravatar ReinUsesLisp2020-04-011-97/+0
* video_core: Implement RGBA16_SNORMGravatar ReinUsesLisp2020-03-121-68/+74
* texture: Implement R32IGravatar ReinUsesLisp2020-02-151-33/+39
* texture_cache: Use a table instead of switch for texture formatsGravatar ReinUsesLisp2019-11-141-5/+0
* texture_cache: Drop abstracted ComponentTypeGravatar ReinUsesLisp2019-11-141-15/+0
* Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Gravatar Fernando Sahmkow2019-10-271-5/+11
* Surfaces: Implement R4G4B4A4U format.Gravatar Fernando Sahmkow2019-10-091-23/+29
* Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Gravatar Fernando Sahmkow2019-10-091-70/+130
* video_core: Implement RGBX16F PixelFormatGravatar FearlessTobi2019-09-221-22/+28
* video_core/surface: Add function to detect sRGB surfacesGravatar ReinUsesLisp2019-09-131-0/+2
* texture_cache: Style changesGravatar ReinUsesLisp2019-06-291-9/+9
* video_core/surface: Address feedbackGravatar ReinUsesLisp2019-06-241-2/+2
* texture_cache: Style and CorrectionsGravatar Fernando Sahmkow2019-06-201-64/+64
* gl_rasterizer_cache: Use texture buffers to emulate texture buffersGravatar ReinUsesLisp2019-06-201-0/+1
* texture_cache: General FixesGravatar Fernando Sahmkow2019-06-201-1/+83
* surface_params: Optimize CreateForTextureGravatar ReinUsesLisp2019-06-201-70/+72
* video_core: Remove unused Fill surface typeGravatar ReinUsesLisp2019-02-011-2/+1
* gl_shader_cache: Fix texture view for cubemaps as cubemap arraysGravatar ReinUsesLisp2019-01-291-0/+2
* gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.Gravatar bunnei2018-12-281-51/+41