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path: root/src/video_core/surface.cpp (follow)
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* texture_cache: avoid overestimation of ASTC texture sizesGravatar Liam2024-02-111-2/+12
* Implement X8_D24 formatGravatar Kelebek12023-10-061-0/+3
* video_core: Add BCn decoding supportGravatar GPUCode2023-06-271-0/+22
* GPU: implement missing ASTCGravatar Fernando Sahmkow2023-05-031-0/+5
* video_core/surface: Eliminate casts in GetFormatType()Gravatar Lioncash2022-11-281-11/+4
* GPU: Implement additional render target formats.Gravatar Fernando Sahmkow2022-11-241-1/+9
* Fermi2D: Implement Bilinear software filtering and address feedback.Gravatar Fernando Sahmkow2022-11-241-0/+2
* Update 3D regsGravatar Kelebek12022-10-071-7/+7
* Texture Cache: Add ASTC 10x5 Format.Gravatar Fernando Sahmkow2022-10-061-0/+3
* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-3/+2
* renderer_(gl/vk): Implement ASTC_10x6_UNORMGravatar Morph2022-07-051-0/+1
* common: Change semantics of UNREACHABLE to unconditionally crashGravatar Liam2022-06-131-3/+3
* hle: nvflinger: Migrate android namespace -> Service::android.Gravatar bunnei2022-03-241-4/+4
* hle: nvflinger: Move PixelFormat to its own header.Gravatar bunnei2022-03-241-4/+4
* video_core: Add S8_UINT stencil formatGravatar Morph2021-11-171-0/+7
* Vulkan Rasterizer: Fix clears on integer textures.Gravatar FernandoS272021-11-161-0/+47
* vk_texture_cache: Use nearest neighbor scaling when availableGravatar ameerj2021-11-161-0/+27
* Reaper: Address Feedback.Gravatar Fernando Sahmkow2021-06-161-0/+7
* video_core: Rewrite the texture cacheGravatar ReinUsesLisp2020-12-301-1/+1
* video_core: Remove unnecessary enum class casting in logging messagesGravatar Lioncash2020-12-071-6/+6
* video_core: Rearrange pixel format namesGravatar ReinUsesLisp2020-07-131-114/+114
* video_core: Fix DXT4 and RGB565Gravatar ReinUsesLisp2020-07-131-21/+0
* video_core: Fix B5G6R5_UNORM render target formatGravatar ReinUsesLisp2020-07-131-1/+1
* video_core: Implement RGBA32_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement RGBA32_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement RGBA16_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement RGBA8_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement RG32_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement RG8_SINT render target and fix RG8_UINTGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement R8_SINT render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core: Implement R8_SNORM render targetGravatar ReinUsesLisp2020-07-131-0/+2
* video_core/surface: Reorder render target to pixel format switchGravatar ReinUsesLisp2020-07-131-53/+51
* texture: Implement R8G8UIGravatar Morph2020-04-301-0/+2
* video_core: Implement RGBA16_SNORMGravatar ReinUsesLisp2020-03-121-0/+2
* video_core/surface: Add R32_SINT render target formatGravatar ReinUsesLisp2020-02-251-0/+2
* texture_cache: Use a table instead of switch for texture formatsGravatar ReinUsesLisp2019-11-141-236/+0
* texture_cache: Drop abstracted ComponentTypeGravatar ReinUsesLisp2019-11-141-85/+0
* correct the implementation of RGBA16UIGravatar greggameplayer2019-11-141-0/+2
* Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Gravatar Fernando Sahmkow2019-10-271-0/+8
* Merge pull request #2966 from FernandoS27/astc-formatsGravatar Rodrigo Locatti2019-10-171-0/+33
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| * Surfaces: Implement R4G4B4A4U format.Gravatar Fernando Sahmkow2019-10-091-0/+8
| * Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Gravatar Fernando Sahmkow2019-10-091-0/+25
* | video_core/surface: Add missing break in PixelFormatFromTextureFormat()Gravatar Lioncash2019-10-151-0/+1
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* video_core: Implement RGBX16F PixelFormatGravatar FearlessTobi2019-09-221-0/+3
* video_core/surface: Add function to detect sRGB surfacesGravatar ReinUsesLisp2019-09-131-0/+20
* renderer_opengl: Implement RGB565 framebuffer formatGravatar ReinUsesLisp2019-08-211-2/+3
* surface: Correct format S8Z24Gravatar Fernando Sahmkow2019-06-201-2/+2
* gl_rasterizer_cache: Use texture buffers to emulate texture buffersGravatar ReinUsesLisp2019-06-201-1/+3
* maxwell_3d: Partially implement texture buffers as 1D texturesGravatar ReinUsesLisp2019-06-201-0/+2
* video_core: Silent -Wswitch warningsGravatar ReinUsesLisp2019-04-181-35/+51