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path: root/src/video_core/shader_environment.h (follow)
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* Fix shader dumps with nvdisasmGravatar Kelebek12023-08-031-3/+3
* Fix code resize to use word size rather than byte sizeGravatar Kelebek12023-05-021-2/+4
* MacroHLE: Add HLE replacement for base vertex and base instance.Gravatar Fernando Sahmkow2023-01-011-0/+21
* general: fix compile for Apple ClangGravatar Liam2022-11-221-1/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-041-2/+10
* Merge pull request #8858 from vonchenplus/mipmapGravatar bunnei2022-11-031-0/+9
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| * video_core: Generate mipmap texture by drawingGravatar FengChen2022-09-201-0/+9
* | Update 3D regsGravatar Kelebek12022-10-071-1/+1
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* ShaderDecompiler: Add a debug option to dump the game's shaders.Gravatar Fernando Sahmkow2022-01-041-0/+6
* gpu: Migrate implementation to the cpp fileGravatar ameerj2021-10-031-3/+1
* shader_environment: Receive cache version from outsideGravatar ReinUsesLisp2021-07-221-4/+5
* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-221-16/+0
* shader: Move pipeline cache logic to separate filesGravatar ReinUsesLisp2021-07-221-0/+198