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Author
Age
Files
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vk_descriptor_pool: Initial implementation
ReinUsesLisp
2020-01-01
2
-0
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+145
*
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Merge pull request #3258 from FernandoS27/shader-amend
bunnei
2020-01-04
1
-0
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+8
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Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-04
1
-14
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+4
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Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-30
1
-0
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+18
*
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Merge pull request #3248 from ReinUsesLisp/vk-image
Fernando Sahmkow
2019-12-30
2
-0
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+190
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vk_image: Avoid unnecesary equals
Rodrigo Locatti
2019-12-30
1
-1
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+1
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vk_image: Add an image object abstraction
ReinUsesLisp
2019-12-25
2
-0
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+190
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vk_staging_buffer_pool: Initialize last epoch to zero
Rodrigo Locatti
2019-12-29
1
-1
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+1
*
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vk_staging_buffer_pool: Add a staging pool for temporary operations
ReinUsesLisp
2019-12-25
2
-0
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+210
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fixed_pipeline_state: Define symetric operator!= and mark as noexcept
ReinUsesLisp
2019-12-24
2
-40
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+92
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fixed_pipeline_state: Define structure and loaders
ReinUsesLisp
2019-12-22
2
-0
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+526
*
Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
bunnei
2019-12-22
4
-1
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+82
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vk_resource_manager: Add entry to VKFence to test its usage
ReinUsesLisp
2019-12-19
1
-0
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+8
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vk_reosurce_manager: Add assert for releasing fences
ReinUsesLisp
2019-12-19
1
-0
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+1
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vk_resource_manager: Implement VKFenceWatch move constructor
ReinUsesLisp
2019-12-19
2
-0
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+32
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vk_device: Add entry to catch device losses
ReinUsesLisp
2019-12-19
3
-1
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+40
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vk_device: Add query for RGBA8Uint
ReinUsesLisp
2019-12-19
1
-0
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+1
*
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Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
Fernando Sahmkow
2019-12-22
2
-38
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+49
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vk_shader_decompiler: Fix full decompilation
ReinUsesLisp
2019-12-19
1
-3
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+5
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vk_shader_decompiler: Skip NDC correction when it is native
ReinUsesLisp
2019-12-19
2
-1
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+2
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vk_shader_decompiler: Normalize output fragment attachments
ReinUsesLisp
2019-12-19
2
-12
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+12
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vk_shader_decompiler: Update sirit and implement Texture AOFFI
ReinUsesLisp
2019-12-19
1
-22
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+30
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*
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Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
Fernando Sahmkow
2019-12-22
4
-0
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+122
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renderer_vulkan/shader: Add helper GLSL shaders
ReinUsesLisp
2019-12-16
4
-0
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+122
*
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vk_shader_decompiler: Use Visit instead of reimplementing it
ReinUsesLisp
2019-12-20
1
-23
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+1
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Merge pull request #3221 from ReinUsesLisp/vk-scheduler
bunnei
2019-12-18
2
-37
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+311
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vk_scheduler: Delegate commands to a worker thread and state track
ReinUsesLisp
2019-12-13
2
-37
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+311
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maxwell_to_vk: Improve image format table and add more formats
ReinUsesLisp
2019-12-13
2
-89
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+127
*
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maxwell_to_vk: Implement more vertex formats
ReinUsesLisp
2019-12-13
1
-7
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+81
*
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maxwell_to_vk: Implement more primitive topologies
ReinUsesLisp
2019-12-13
2
-2
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+11
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maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
ReinUsesLisp
2019-12-13
3
-9
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+17
*
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maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
ReinUsesLisp
2019-12-13
2
-4
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+7
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shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-10
1
-0
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+14
*
vk_shader_decompiler: Fix build issues on old gcc versions
ReinUsesLisp
2019-12-10
1
-2
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+3
*
vk_shader_decompiler: Reduce YNegate's severity
ReinUsesLisp
2019-12-09
1
-1
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+1
*
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-09
1
-0
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+1
*
vk_shader_decompiler: Misc changes
ReinUsesLisp
2019-12-09
2
-697
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+1648
*
vk_device: Misc changes
ReinUsesLisp
2019-12-09
2
-117
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+276
*
externals: Update Vulkan-Headers
ReinUsesLisp
2019-12-08
2
-2
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+14
*
vk_swapchain: Add support for swapping sRGB
ReinUsesLisp
2019-12-06
2
-24
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+31
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Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-12-06
1
-0
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+8
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*
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
1
-0
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+6
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Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
1
-0
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+2
*
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core/memory: Migrate over GetPointer()
Lioncash
2019-11-26
1
-3
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+3
*
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core: Prepare various classes for memory read/write migration
Lioncash
2019-11-26
2
-2
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+9
*
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video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
4
-22
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+25
*
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texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
2
-74
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+71
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*
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
1
-0
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+6
*
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-07
1
-40
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+3
*
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
1
-0
/
+7
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