index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_vulkan
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
2021-07-22
1
-1
/
+1
*
vk_pipeline_cache: Skip cached pipelines with different dynamic state
ReinUsesLisp
2021-07-22
1
-0
/
+6
*
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
8
-116
/
+276
*
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
1
-10
/
+7
*
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
1
-2
/
+5
*
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
3
-3
/
+12
*
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
7
-49
/
+83
*
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-22
3
-3
/
+33
*
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
vk_swapchain: Handle outdated swapchains
ReinUsesLisp
2021-07-22
3
-17
/
+34
*
vk_buffer_cache: Handle null texture buffers
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
vk_pipeline_cache: Set support_derivative_control to true
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
4
-7
/
+18
*
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
vk_swapchain: Avoid recreating the swapchain on each frame
ReinUsesLisp
2021-07-22
2
-15
/
+9
*
vulkan: Conditionally use shaderInt16
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-22
2
-1
/
+9
*
vk_buffer_cache: Add transform feedback usage to buffers
ReinUsesLisp
2021-07-22
1
-15
/
+22
*
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
1
-0
/
+7
*
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
2
-1
/
+8
*
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
1
-11
/
+24
*
video_core,shader: Clang-format fixes
ReinUsesLisp
2021-07-22
2
-5
/
+10
*
video_core: Abstract transform feedback translation utility
ReinUsesLisp
2021-07-22
3
-111
/
+15
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
2
-215
/
+208
*
vk_update_descriptor: Properly initialize payload on the update descriptor queue
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
vk_scheduler: Use locks instead of SPSC a queue
ReinUsesLisp
2021-07-22
2
-32
/
+42
*
vk_query_cache: Wait before reading queries
ReinUsesLisp
2021-07-22
1
-9
/
+2
*
vk_master_semaphore: Use fetch_add to increase master semaphore tick
ReinUsesLisp
2021-07-22
2
-6
/
+4
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
1
-4
/
+4
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
6
-66
/
+31
*
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
1
-2
/
+5
*
shader: Address feedback
FernandoS27
2021-07-22
1
-9
/
+9
*
shader: Implement VertexA stage
FernandoS27
2021-07-22
1
-3
/
+14
*
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
1
-7
/
+8
*
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
8
-182
/
+200
*
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
4
-649
/
+104
*
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
8
-79
/
+69
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
15
-197
/
+314
*
vk_graphics_pipeline: Generate specialized pipeline config functions and impr...
ReinUsesLisp
2021-07-22
2
-31
/
+230
*
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
4
-56
/
+105
*
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
2021-07-22
1
-2
/
+8
*
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-22
2
-3
/
+3
*
shader: Fix render targets with null attachments
ReinUsesLisp
2021-07-22
2
-26
/
+34
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
3
-64
/
+95
*
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
3
-37
/
+51
[next]