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Author
Age
Files
Lines
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video_core: Enforce -Wredundant-move and -Wpessimizing-move
ReinUsesLisp
2020-10-28
1
-2
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+1
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gl_arb_decompiler: Implement robust buffer operations
ReinUsesLisp
2020-10-20
3
-33
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+54
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video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
2020-10-02
1
-1
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+0
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Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
bunnei
2020-09-23
2
-8
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+11
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
2
-8
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+11
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General: Make use of std::nullopt where applicable
Lioncash
2020-09-22
1
-6
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+6
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renderer_opengl: Remove emulated mailbox presentation
ReinUsesLisp
2020-09-20
2
-282
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+22
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video_core: Enforce -Werror=switch
ReinUsesLisp
2020-09-16
2
-1
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+9
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video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
18
-275
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+245
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Merge pull request #4569 from ReinUsesLisp/glsl-cmake
bunnei
2020-08-26
6
-51
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+25
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video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
2020-08-23
1
-42
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+4
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gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-08-23
5
-9
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+21
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Merge pull request #4542 from ReinUsesLisp/gpu-init-base
bunnei
2020-08-24
2
-10
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+12
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video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
2
-10
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+12
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gl_texture_cache: Take std::string by reference in DecorateViewName()
Lioncash
2020-08-23
2
-2
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+2
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video_core/fence_manager: Remove unnecessary includes
Lioncash
2020-08-23
2
-4
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+4
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Merge pull request #4521 from lioncash/optionalcache
bunnei
2020-08-21
1
-11
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+12
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gl_shader_disk_cache: Make use of std::nullopt where applicable
Lioncash
2020-08-14
1
-11
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+12
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common/telemetry: Migrate namespace into the Common namespace
Lioncash
2020-08-18
1
-3
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+4
*
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Merge pull request #4535 from lioncash/fileutil
bunnei
2020-08-17
2
-22
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+22
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common/fileutil: Convert namespace to Common::FS
Lioncash
2020-08-16
2
-22
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+22
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move thread 1/4 count computation into allocate workers method
ameerj
2020-08-16
1
-9
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+1
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common/compression: Roll back std::span changes
Lioncash
2020-08-15
1
-1
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+2
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Merge pull request #4416 from lioncash/span
bunnei
2020-08-15
1
-2
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+1
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zstd_compression: Make use of std::span in interfaces
Lioncash
2020-07-25
1
-2
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+1
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gl_shader_cache: Use std::max() for determining num_workers
Morph
2020-08-12
1
-1
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+1
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renderer_opengl: Use 1/4 of all threads for async shader compilation
Morph
2020-07-28
1
-9
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+4
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Merge pull request #4391 from lioncash/nrvo
bunnei
2020-07-24
3
-4
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+4
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video_core: Allow copy elision to take place where applicable
Lioncash
2020-07-21
3
-4
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+4
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Merge pull request #4394 from lioncash/unused6
bunnei
2020-07-23
3
-24
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+1
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video_core: Remove unused variables
Lioncash
2020-07-21
3
-24
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+1
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Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-21
4
-6
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+28
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-16
4
-6
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+28
*
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Merge pull request #4360 from ReinUsesLisp/glasm-bar
Rodrigo Locatti
2020-07-21
1
-4
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+0
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gl_arb_decompiler: Execute BAR even when inside control flow
ReinUsesLisp
2020-07-16
1
-4
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+0
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*
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Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-21
2
-77
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+89
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video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
2
-88
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+89
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*
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video_core: Fix DXT4 and RGB565
ReinUsesLisp
2020-07-13
1
-1
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+3
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video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
2020-07-13
1
-0
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+1
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video_core: Fix B5G6R5U
ReinUsesLisp
2020-07-13
1
-1
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+1
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video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
1
-58
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+59
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video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
1
-0
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+1
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video_core: Implement RGBA16_SINT render target
ReinUsesLisp
2020-07-13
1
-0
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+1
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video_core: Implement RGBA8_SINT render target
ReinUsesLisp
2020-07-13
1
-0
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+1
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video_core: Implement RG32_SINT render target
ReinUsesLisp
2020-07-13
1
-0
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+1
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*
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video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
2020-07-13
1
-1
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+2
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*
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video_core: Implement R8_SINT render target
ReinUsesLisp
2020-07-13
1
-0
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+1
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video_core: Implement R8_SNORM render target
ReinUsesLisp
2020-07-13
1
-0
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+1
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-18
7
-110
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+173
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Drop max workers from 8->2 for testing
David Marcec
2020-07-17
1
-1
/
+1
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