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Commit message (
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Author
Age
Files
Lines
*
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-25
1
-0
/
+10
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GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
Fernando Sahmkow
2020-04-22
1
-2
/
+1
*
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
1
-0
/
+3
*
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
2
-4
/
+16
*
Address Feedback.
Fernando Sahmkow
2020-04-22
3
-6
/
+3
*
Fix GCC error.
Fernando Sahmkow
2020-04-22
2
-6
/
+5
*
QueryCache: Implement Async Flushes.
Fernando Sahmkow
2020-04-22
3
-8
/
+13
*
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
2020-04-22
2
-2
/
+2
*
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
1
-0
/
+6
*
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
4
-9
/
+37
*
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
3
-5
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+7
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GPU: Fix rebase errors.
Fernando Sahmkow
2020-04-22
1
-0
/
+1
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Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
1
-0
/
+10
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ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
2
-0
/
+5
*
GPU: Implement a Fence Manager.
Fernando Sahmkow
2020-04-22
4
-23
/
+108
*
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
2
-0
/
+30
*
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
1
-2
/
+2
*
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
2
-0
/
+18
*
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
Merge pull request #3714 from lioncash/copies
bunnei
2020-04-21
1
-3
/
+3
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*
gl_shader_decompiler: Avoid copies where applicable
Lioncash
2020-04-17
1
-3
/
+3
*
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Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
Mat M
2020-04-18
1
-0
/
+1
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video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
bunnei
2020-04-18
1
-0
/
+1
*
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video_code: Fix implicit switch fallthrough.
Markus Wick
2020-04-17
1
-0
/
+2
*
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Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
Rodrigo Locatti
2020-04-17
1
-3
/
+1
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/
*
Merge pull request #3682 from lioncash/uam
bunnei
2020-04-17
1
-1
/
+1
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*
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Lioncash
2020-04-15
1
-1
/
+1
*
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Merge pull request #3673 from lioncash/extra
bunnei
2020-04-16
1
-1
/
+2
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*
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CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
1
-1
/
+2
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*
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Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
Fernando Sahmkow
2020-04-16
6
-152
/
+26
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buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-16
6
-152
/
+26
*
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gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-15
1
-1
/
+1
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*
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Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
1
-2
/
+22
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*
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shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-06
1
-2
/
+22
*
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CMakeLists: Make -Wreorder a compile-time error
Lioncash
2020-04-15
1
-2
/
+2
*
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Merge pull request #3662 from ReinUsesLisp/constant-attrs
Mat M
2020-04-15
1
-2
/
+2
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*
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gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-14
1
-2
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+2
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*
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Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
Mat M
2020-04-15
1
-1
/
+3
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*
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gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
ReinUsesLisp
2020-04-14
1
-1
/
+3
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*
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Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
Mat M
2020-04-15
1
-1
/
+1
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*
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gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
2020-04-13
1
-1
/
+1
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*
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Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
ReinUsesLisp
2020-04-14
1
-2
/
+4
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/
/
*
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Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
4
-0
/
+25
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*
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gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-13
4
-0
/
+25
*
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Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
Mat M
2020-04-13
1
-4
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+4
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*
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texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-11
1
-4
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+4
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/
*
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Merge pull request #3627 from ReinUsesLisp/layered-view
Mat M
2020-04-13
1
-2
/
+2
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*
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gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
2020-04-08
1
-2
/
+2
*
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gl_shader_decompiler: Implement merges with bitfieldInsert
ReinUsesLisp
2020-04-12
1
-4
/
+2
*
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gl_shader_decompiler: Improve generated code in HMergeH*
ReinUsesLisp
2020-04-12
1
-6
/
+8
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