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* gl_shader_manager: Replace unimplemented function prototypeGravatar Lioncash2018-07-202-3/+3
* Merge pull request #738 from lioncash/signGravatar bunnei2018-07-201-16/+20
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| * gl_state: Make references const where applicable in Apply()Gravatar Lioncash2018-07-201-2/+3
| * gl_state: Get rid of mismatched sign conversionsGravatar Lioncash2018-07-201-14/+17
* | Merge pull request #731 from lioncash/shadowGravatar bunnei2018-07-201-6/+4
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| * | gl_shader_decompiler: Eliminate variable and declaration shadowingGravatar Lioncash2018-07-191-6/+4
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* / gl_shader_decompiler: Remove unnecessary const from return valuesGravatar Lioncash2018-07-191-2/+2
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* gl_state: Temporarily disable culling and depth test.Gravatar bunnei2018-07-181-1/+3
* core: Don't construct instance of Core::System, just to access its live instanceGravatar Lioncash2018-07-183-15/+15
* vi: Partially implement buffer crop parameters.Gravatar bunnei2018-07-172-4/+19
* gl_rasterizer_cache: Implement texture format G8R8.Gravatar bunnei2018-07-152-9/+37
* Merge pull request #665 from bunnei/fix-z24-s8Gravatar bunnei2018-07-141-1/+2
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| * gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.Gravatar bunnei2018-07-151-1/+2
* | gl_rasterizer_cache: Implement depth format Z16_UNORM.Gravatar bunnei2018-07-142-1/+12
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* Merge pull request #598 from bunnei/makedonecurrentGravatar bunnei2018-07-143-1/+27
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| * OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.Gravatar bunnei2018-07-143-1/+27
* | GPU: Always enable the depth write when clearing the depth buffer.Gravatar Subv2018-07-141-3/+8
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* gl_rasterizer: Fix check for if a shader stage is enabled.Gravatar bunnei2018-07-121-11/+3
* gl_shader_gen: Implement dual vertex shader mode.Gravatar bunnei2018-07-125-55/+139
* Merge pull request #655 from bunnei/pred-lt-nanGravatar bunnei2018-07-121-5/+6
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| * gl_shader_decompiler: Implement PredCondition::LessThanWithNan.Gravatar bunnei2018-07-121-5/+6
* | gl_shader_decompiler: Use FlowCondition field in EXIT instruction.Gravatar bunnei2018-07-121-8/+25
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* Merge pull request #652 from Subv/fadd32iGravatar Sebastian Valle2018-07-121-0/+23
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| * GPU: Implement the FADD32I shader instruction.Gravatar Subv2018-07-121-0/+23
* | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...Gravatar bunnei2018-07-081-1/+4
* | Merge pull request #625 from Subv/imnmxGravatar bunnei2018-07-071-0/+14
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| * | GPU: Implemented the IMNMX shader instruction.Gravatar Subv2018-07-041-0/+14
* | | GPU: Implemented the BC7U texture format.Gravatar Subv2018-07-072-7/+18
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* | Merge pull request #629 from Subv/depth_testGravatar bunnei2018-07-051-0/+8
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| * | GPU: Allow using the old NV04 values for the depth test function.Gravatar Subv2018-07-051-0/+8
* | | Merge pull request #626 from Subv/shader_syncGravatar bunnei2018-07-051-0/+7
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| * | GPU: Stub the shader SYNC and DEPBAR instructions.Gravatar Subv2018-07-041-0/+7
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* | Merge pull request #624 from Subv/f2f_roundGravatar bunnei2018-07-051-0/+3
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| * | GPU: Implemented the F2F 'round' rounding mode.Gravatar Subv2018-07-041-0/+3
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* | Merge pull request #623 from Subv/vertex_typesGravatar bunnei2018-07-051-0/+8
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| * | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Gravatar Subv2018-07-041-0/+8
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* | Merge pull request #622 from Subv/unused_texGravatar bunnei2018-07-051-1/+4
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| * | GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...Gravatar Subv2018-07-041-1/+4
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* | Merge pull request #621 from Subv/psetp_Gravatar bunnei2018-07-051-0/+30
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| * | GPU: Implemented the PSETP shader instruction.Gravatar Subv2018-07-041-0/+30
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* | Merge pull request #620 from Subv/depth_z32fGravatar bunnei2018-07-052-2/+13
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| * | GPU: Implemented the 32 bit float depth buffer format.Gravatar Subv2018-07-042-2/+13
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* / GPU: Flip the triangle front face winding if the GPU is configured to not fli...Gravatar Subv2018-07-041-0/+10
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* GPU: Only configure the used framebuffers during clear.Gravatar Subv2018-07-034-17/+48
* Merge pull request #609 from Subv/clear_buffersGravatar bunnei2018-07-032-14/+63
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| * GPU: Factor out the framebuffer configuration code for both Clear and Draw co...Gravatar Subv2018-07-032-72/+39
| * GPU: Support clears that don't clear the color buffer.Gravatar Subv2018-07-031-4/+14
| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Gravatar Subv2018-07-032-0/+72
* | gl_rasterizer_cache: Implement PixelFormat S8Z24.Gravatar bunnei2018-07-032-11/+81
* | Merge pull request #607 from jroweboy/loggingGravatar bunnei2018-07-038-74/+73
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