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path: root/src/video_core/renderer_opengl (follow)
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* gl_rasterizer_cache: Track texture depth.Gravatar bunnei2018-09-082-2/+5
* gl_rasterizer_cache: Remove impl. of FlushGLBuffer.Gravatar bunnei2018-09-081-34/+1
* gl_rasterizer_cache: Keep track of texture type per surface.Gravatar bunnei2018-09-083-32/+84
* gl_rasterizer_cache: Remove unused DownloadGLTexture.Gravatar bunnei2018-09-082-51/+0
* gl_state: Keep track of texture target.Gravatar bunnei2018-09-085-26/+28
* Merge pull request #1253 from lioncash/explicitGravatar bunnei2018-09-062-8/+10
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| * gl_buffer_cache: Default initialize member variablesGravatar Lioncash2018-09-061-3/+3
| * gl_buffer_cache: Make GetHandle() a const member functionGravatar Lioncash2018-09-062-2/+2
| * gl_buffer_cache: Remove unnecessary includesGravatar Lioncash2018-09-062-2/+4
| * gl_buffer_cache: Make constructor explicitGravatar Lioncash2018-09-061-1/+1
* | Merge pull request #1255 from bunnei/minor-optGravatar bunnei2018-09-061-4/+2
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| * | gl_rasterizer: Call state.Apply only once on SetupShaders.Gravatar bunnei2018-09-061-4/+2
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* / gl_shader_decompiler: Implement saturate mode for IPA.Gravatar bunnei2018-09-061-1/+5
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* gl_shader_gen: Initialize position.Gravatar Markus Wick2018-09-061-0/+1
* Merge pull request #1243 from degasus/VAO_cacheGravatar bunnei2018-09-052-51/+53
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| * gl_rasterizer: Implement a VAO cache.Gravatar Markus Wick2018-09-052-51/+53
* | Merge pull request #1244 from FernandoS27/ipaGravatar bunnei2018-09-051-47/+86
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| * | Implemented IPA ProperlyGravatar FernandoS272018-09-051-47/+86
* | | gl_rasterizer: Skip TODO log.Gravatar Markus Wick2018-09-051-1/+1
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* | renderer_opengl: Implement a buffer cache.Gravatar Markus Wick2018-09-054-86/+181
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* gl_shader_cache: Use an u32 for the binding point cache.Gravatar Markus Wick2018-09-044-15/+23
* Merge pull request #1232 from lioncash/copyGravatar bunnei2018-09-041-1/+1
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| * gl_shader_decompiler: Use used_shaders member variable directly within Genera...Gravatar Lioncash2018-09-021-1/+1
* | Update microprofile scopes.Gravatar Markus Wick2018-09-041-3/+11
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* Merge pull request #1215 from ogniK5377/texs-nodep-assertGravatar bunnei2018-09-021-0/+2
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| * Added assert for TEXS nodepGravatar David Marcec2018-09-011-0/+2
* | Merge pull request #1214 from ogniK5377/ipa-assertGravatar bunnei2018-09-021-4/+8
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| * | Added better asserts to IPA, Renamed IPA modes to match mesaGravatar David Marcec2018-09-011-4/+8
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* | Merge pull request #1216 from ogniK5377/ffma-assertGravatar bunnei2018-09-021-0/+6
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| * | Removed saturate assertGravatar David Marcec2018-09-011-1/+0
| * | Changed tab5980_0 default from 0 -> 1Gravatar David Marcec2018-09-011-2/+2
| * | Added FFMA assertsGravatar David Marcec2018-09-011-0/+7
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* | Removed saturate assertGravatar David Marcec2018-09-011-1/+0
* | Added FMUL assertsGravatar David Marcec2018-09-011-0/+10
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* core/core: Replace includes with forward declarations where applicableGravatar Lioncash2018-08-311-0/+2
* gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.Gravatar bunnei2018-08-312-73/+54
* gl_rasterizer_cache: Also use reserve cache for RecreateSurface.Gravatar bunnei2018-08-312-24/+18
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.Gravatar bunnei2018-08-316-93/+46
* gl_rasterizer: Fix issues with the rasterizer cache.Gravatar bunnei2018-08-312-0/+46
* Implement BC6H_UF16 & BC6H_SF16 (#1092)Gravatar greggameplayer2018-08-312-31/+51
* Merge pull request #1204 from lioncash/pimplGravatar bunnei2018-08-311-3/+4
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| * core: Make the main System class use the PImpl idiomGravatar Lioncash2018-08-311-3/+4
* | Merge pull request #1207 from degasus/hotfixGravatar bunnei2018-08-311-1/+1
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| * | Report correct shader size.Gravatar Markus Wick2018-08-311-1/+1
* | | Added predicate comparison GreaterEqualWithNanGravatar Hexagon122018-08-311-3/+3
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* | gl_shader_decompiler: Implement POPC (#1203)Gravatar Laku2018-08-301-0/+9
* | Merge pull request #1200 from bunnei/improve-ipaGravatar bunnei2018-08-301-1/+33
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| * gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.Gravatar bunnei2018-08-291-1/+33
* | Shaders: Implemented IADD3Gravatar tech4me2018-08-291-0/+61
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* Merge pull request #1193 from lioncash/privGravatar bunnei2018-08-282-10/+10
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