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Merge pull request #3996 from ReinUsesLisp/front-faces
bunnei
2020-06-01
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gl_rasterizer: Port front face flip check from Vulkan
ReinUsesLisp
2020-05-26
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Merge pull request #3958 from FernandoS27/gl-debug
bunnei
2020-05-31
1
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+3
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debuggin...
Fernando Sahmkow
2020-05-17
1
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gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-31
3
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Merge pull request #3982 from ReinUsesLisp/membar-cts
bunnei
2020-05-30
1
-2
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shader/other: Implement MEMBAR.CTS
ReinUsesLisp
2020-05-27
1
-2
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Merge pull request #3991 from ReinUsesLisp/depth-sampling
bunnei
2020-05-28
3
-51
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gl_texture_cache: Implement small texture view cache for swizzles
ReinUsesLisp
2020-05-26
3
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+44
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texture_cache: Implement depth stencil texture swizzles
ReinUsesLisp
2020-05-26
2
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Merge pull request #3993 from ReinUsesLisp/fix-zla
bunnei
2020-05-28
1
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
ReinUsesLisp
2020-05-26
1
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Merge pull request #3981 from ReinUsesLisp/bar
bunnei
2020-05-26
1
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shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-21
1
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+10
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Merge pull request #3978 from ReinUsesLisp/write-rz
bunnei
2020-05-25
1
-1
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+3
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shader_decompiler: Visit source nodes even when they assign to RZ
ReinUsesLisp
2020-05-21
1
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+3
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Merge pull request #3905 from FernandoS27/vulkan-fix
bunnei
2020-05-24
1
-2
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VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
Fernando Sahmkow
2020-05-09
1
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+2
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Merge pull request #3964 from ReinUsesLisp/arb-integration
bunnei
2020-05-24
12
-109
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+339
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renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
12
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+339
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Merge pull request #3979 from ReinUsesLisp/thread-group
bunnei
2020-05-24
1
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shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
2020-05-21
1
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+23
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buffer_cache: Use boost::intrusive::set for caching
ReinUsesLisp
2020-05-21
2
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Merge pull request #3899 from ReinUsesLisp/float-comparisons
bunnei
2020-05-13
1
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gl_shader_decompiler: Properly emulate NaN behaviour on NE
ReinUsesLisp
2020-05-10
1
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shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-05-09
1
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Merge pull request #3839 from Morph1984/r8g8ui
Rodrigo Locatti
2020-05-09
1
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+1
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texture: Implement R8G8UI
Morph
2020-04-30
1
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+1
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gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-04
2
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Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-05-03
4
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+12
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-28
4
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+12
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Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-05-02
3
-65
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+44
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shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
3
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+44
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Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
bunnei
2020-04-30
1
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+1
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maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-27
1
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Merge pull request #3799 from ReinUsesLisp/iadd-cc
bunnei
2020-04-30
1
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+10
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shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-25
1
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+10
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Merge pull request #3805 from ReinUsesLisp/preserve-contents
bunnei
2020-04-30
2
-14
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+38
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texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-26
2
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+38
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Merge pull request #3784 from ReinUsesLisp/shader-memory-util
bunnei
2020-04-28
1
-72
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shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-26
1
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+10
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Merge pull request #3753 from ReinUsesLisp/ac-vulkan
Rodrigo Locatti
2020-04-26
1
-4
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+8
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gl_rasterizer: Fix buffers without size
ReinUsesLisp
2020-04-21
1
-4
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+8
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GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
Fernando Sahmkow
2020-04-22
1
-2
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+1
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Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
1
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+3
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ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
2
-4
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+16
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Address Feedback.
Fernando Sahmkow
2020-04-22
3
-6
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+3
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Fix GCC error.
Fernando Sahmkow
2020-04-22
2
-6
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+5
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QueryCache: Implement Async Flushes.
Fernando Sahmkow
2020-04-22
3
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+13
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OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
2020-04-22
2
-2
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+2
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