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renderer_opengl
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Author
Age
Files
Lines
*
renderer_opengl: Update OpenGL backend version requirement to 4.6
Morph
2021-02-07
1
-1
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+1
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Merge pull request #5786 from ReinUsesLisp/glsl-cbuf
bunnei
2021-01-27
1
-1
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+2
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gl_shader_decompiler: Fix constant buffer size calculation
ReinUsesLisp
2021-01-21
1
-1
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+2
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renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
2021-01-21
3
-5
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+14
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gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2021-01-04
3
-0
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+11
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gl_texture_cache: Create base images with sRGB
ReinUsesLisp
2021-01-04
2
-99
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+100
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video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
31
-1325
/
+1815
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Merge pull request #5162 from lioncash/copy-shader
bunnei
2020-12-10
1
-1
/
+1
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gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
Lioncash
2020-12-07
1
-1
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+1
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video_core: Make use of ordered container contains() where applicable
Lioncash
2020-12-07
3
-5
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+3
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video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
6
-28
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+27
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Merge pull request #5136 from lioncash/video-shadow3
LC
2020-12-07
13
-78
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+77
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video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
13
-78
/
+77
*
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video_core: Adjust `NUM` macro to avoid Clang warning
comex
2020-12-06
1
-1
/
+1
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/
*
Merge pull request #5124 from lioncash/video-shadow
bunnei
2020-12-05
11
-85
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+88
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video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
11
-85
/
+88
*
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Fix telemetry-related exit crash from use-after-free
FearlessTobi
2020-12-05
1
-3
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+3
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off mai...
comex
2020-11-23
1
-1
/
+1
*
Merge pull request #4954 from lioncash/compare
Morph
2020-11-22
1
-1
/
+1
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gl_rasterizer: Make floating-point literal a float
Lioncash
2020-11-20
1
-1
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+1
*
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gl_rasterizer: Remove warning of untested alpha test
ReinUsesLisp
2020-11-20
1
-4
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+0
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shader: Partially implement texture cube array shadow
ReinUsesLisp
2020-10-28
2
-24
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+37
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video_core: Enforce -Wredundant-move and -Wpessimizing-move
ReinUsesLisp
2020-10-28
1
-2
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+1
*
gl_arb_decompiler: Implement robust buffer operations
ReinUsesLisp
2020-10-20
3
-33
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+54
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video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
2020-10-02
1
-1
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+0
*
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
bunnei
2020-09-23
2
-8
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+11
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
2
-8
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+11
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General: Make use of std::nullopt where applicable
Lioncash
2020-09-22
1
-6
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+6
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renderer_opengl: Remove emulated mailbox presentation
ReinUsesLisp
2020-09-20
2
-282
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+22
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video_core: Enforce -Werror=switch
ReinUsesLisp
2020-09-16
2
-1
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+9
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
18
-275
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+245
*
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
bunnei
2020-08-26
6
-51
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+25
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video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
2020-08-23
1
-42
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+4
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gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-08-23
5
-9
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+21
*
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Merge pull request #4542 from ReinUsesLisp/gpu-init-base
bunnei
2020-08-24
2
-10
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+12
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video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
2
-10
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+12
*
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gl_texture_cache: Take std::string by reference in DecorateViewName()
Lioncash
2020-08-23
2
-2
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+2
*
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video_core/fence_manager: Remove unnecessary includes
Lioncash
2020-08-23
2
-4
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+4
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*
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Merge pull request #4521 from lioncash/optionalcache
bunnei
2020-08-21
1
-11
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+12
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gl_shader_disk_cache: Make use of std::nullopt where applicable
Lioncash
2020-08-14
1
-11
/
+12
*
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common/telemetry: Migrate namespace into the Common namespace
Lioncash
2020-08-18
1
-3
/
+4
*
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Merge pull request #4535 from lioncash/fileutil
bunnei
2020-08-17
2
-22
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+22
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common/fileutil: Convert namespace to Common::FS
Lioncash
2020-08-16
2
-22
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+22
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move thread 1/4 count computation into allocate workers method
ameerj
2020-08-16
1
-9
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+1
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*
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common/compression: Roll back std::span changes
Lioncash
2020-08-15
1
-1
/
+2
*
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Merge pull request #4416 from lioncash/span
bunnei
2020-08-15
1
-2
/
+1
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zstd_compression: Make use of std::span in interfaces
Lioncash
2020-07-25
1
-2
/
+1
*
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gl_shader_cache: Use std::max() for determining num_workers
Morph
2020-08-12
1
-1
/
+1
*
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renderer_opengl: Use 1/4 of all threads for async shader compilation
Morph
2020-07-28
1
-9
/
+4
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/
*
Merge pull request #4391 from lioncash/nrvo
bunnei
2020-07-24
3
-4
/
+4
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