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path: root/src/video_core/rasterizer_interface.h (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* Rasterizer: Refactor inlineToMemory.Gravatar Fernando Sahmkow2022-02-011-2/+2
* Rasterizer: Implement Inline2Memory Acceleration.Gravatar Fernando Sahmkow2022-01-291-0/+3
* shader: Remove old shader managementGravatar ReinUsesLisp2021-07-221-15/+1
* accelerateDMA: Fixes and feedback.Gravatar Fernando Sahmkow2021-07-121-1/+3
* accelerateDMA: Accelerate Buffer Copies.Gravatar Fernando Sahmkow2021-07-111-0/+3
* Fence Manager: Add fences on Reference Count.Gravatar Fernando Sahmkow2021-07-091-0/+3
* Texture Cache: Address feedback.Gravatar Fernando Sahmkow2021-07-041-1/+1
* Texture Cache: Initial Implementation of Sparse Textures.Gravatar Fernando Sahmkow2021-07-041-0/+3
* bootmanager: Use std::stop_source for stopping emulationGravatar ReinUsesLisp2021-06-221-2/+2
* buffer_cache: Simplify uniform disabling logicGravatar ameerj2021-06-011-0/+3
* video_core: Reimplement the buffer cacheGravatar ReinUsesLisp2021-02-131-0/+5
* video_core: Rewrite the texture cacheGravatar ReinUsesLisp2020-12-301-2/+10
* rasterizer_interface: Make use of [[nodiscard]] where applicableGravatar Lioncash2020-11-171-8/+9
* video_core: Remove all Core::System references in rendererGravatar ReinUsesLisp2020-09-061-5/+2
* {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersGravatar ReinUsesLisp2020-04-281-0/+3
* Address Feedback.Gravatar Fernando Sahmkow2020-04-221-0/+1
* FenceManager: Manage syncpoints and rename fences to semaphores.Gravatar Fernando Sahmkow2020-04-221-2/+5
* Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Gravatar Fernando Sahmkow2020-04-221-2/+4
* ThreadManager: Sync async reads on accurate gpu.Gravatar Fernando Sahmkow2020-04-221-6/+4
* OpenGL: Implement Fencing backend.Gravatar Fernando Sahmkow2020-04-221-0/+8
* GPU: Refactor synchronization on Async GPUGravatar Fernando Sahmkow2020-04-221-0/+6
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrGravatar Fernando Sahmkow2020-04-061-3/+3
* yuzu/loading_screen: Remove unused shader progress modeGravatar ReinUsesLisp2020-03-091-1/+0
* video_core: Reintroduce dirty flags infrastructureGravatar ReinUsesLisp2020-02-281-0/+3
* Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawGravatar bunnei2020-02-191-5/+2
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| * maxwell_3d: Unify draw methodsGravatar ReinUsesLisp2020-02-141-5/+2
* | gl_query_cache: Optimize query cacheGravatar ReinUsesLisp2020-02-141-1/+2
* | gl_query_cache: Implement host queries using a deferred cacheGravatar ReinUsesLisp2020-02-141-2/+3
* | maxwell_3d: Slow implementation of passed samples (query 21)Gravatar ReinUsesLisp2020-02-141-0/+10
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* Shader_IR: Address FeedbackGravatar Fernando Sahmkow2020-01-241-0/+2
* Shader_IR: Allow constant access of guest driver.Gravatar Fernando Sahmkow2020-01-241-0/+4
* GPU: Implement guest driver profile and deduce texture handler sizes.Gravatar Fernando Sahmkow2020-01-241-0/+8
* Maxwell3D: Corrections and refactors to MME instance refactorGravatar Fernando Sahmkow2019-09-221-1/+1
* Rasterizer: Refactor and simplify DrawBatch Interface.Gravatar Fernando Sahmkow2019-09-191-10/+2
* Rasterizer: Refactor draw calls, remove deadcode and clean up.Gravatar Fernando Sahmkow2019-09-191-1/+1
* Video Core: initial Implementation of InstanceDraw PackagingGravatar Fernando Sahmkow2019-09-191-0/+7
* video_core: Silent miscellaneous warnings (#2820)Gravatar Rodrigo Locatti2019-08-301-1/+1
* GPU: Flush commands on every dma pusher step.Gravatar Fernando Sahmkow2019-07-261-0/+3
* gl_rasterizer: Implement compute shadersGravatar ReinUsesLisp2019-07-151-0/+3
* gl_buffer_cache: Implement with generic buffer cacheGravatar ReinUsesLisp2019-07-061-0/+3
* texture_cache: Query MemoryManager from the systemGravatar Fernando Sahmkow2019-06-251-2/+0
* texture_cache: Fermi2D reform and implement View MirageGravatar Fernando Sahmkow2019-06-201-2/+1
* Change texture_cache chaching from GPUAddr to CacheAddrGravatar Fernando Sahmkow2019-06-201-4/+0
* Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flu...Gravatar Fernando Sahmkow2019-06-201-0/+10
* gpu: Rewrite virtual memory manager using PageTable.Gravatar bunnei2019-03-201-1/+0
* gpu: Use host address for caching instead of guest address.Gravatar bunnei2019-03-141-4/+4
* common/math_util: Move contents into the Common namespaceGravatar Lioncash2019-02-271-2/+2
* gl_rasterizer: Implement a more accurate fermi 2D copy.Gravatar bunnei2019-02-061-1/+3
* gl_shader_cache: Link loading screen with disk shader cache loadGravatar ReinUsesLisp2019-02-061-1/+3