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path: root/src/video_core/rasterizer_interface.h (follow)
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* {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersGravatar ReinUsesLisp2020-04-281-0/+3
* Address Feedback.Gravatar Fernando Sahmkow2020-04-221-0/+1
* FenceManager: Manage syncpoints and rename fences to semaphores.Gravatar Fernando Sahmkow2020-04-221-2/+5
* Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Gravatar Fernando Sahmkow2020-04-221-2/+4
* ThreadManager: Sync async reads on accurate gpu.Gravatar Fernando Sahmkow2020-04-221-6/+4
* OpenGL: Implement Fencing backend.Gravatar Fernando Sahmkow2020-04-221-0/+8
* GPU: Refactor synchronization on Async GPUGravatar Fernando Sahmkow2020-04-221-0/+6
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrGravatar Fernando Sahmkow2020-04-061-3/+3
* yuzu/loading_screen: Remove unused shader progress modeGravatar ReinUsesLisp2020-03-091-1/+0
* video_core: Reintroduce dirty flags infrastructureGravatar ReinUsesLisp2020-02-281-0/+3
* Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawGravatar bunnei2020-02-191-5/+2
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| * maxwell_3d: Unify draw methodsGravatar ReinUsesLisp2020-02-141-5/+2
* | gl_query_cache: Optimize query cacheGravatar ReinUsesLisp2020-02-141-1/+2
* | gl_query_cache: Implement host queries using a deferred cacheGravatar ReinUsesLisp2020-02-141-2/+3
* | maxwell_3d: Slow implementation of passed samples (query 21)Gravatar ReinUsesLisp2020-02-141-0/+10
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* Shader_IR: Address FeedbackGravatar Fernando Sahmkow2020-01-241-0/+2
* Shader_IR: Allow constant access of guest driver.Gravatar Fernando Sahmkow2020-01-241-0/+4
* GPU: Implement guest driver profile and deduce texture handler sizes.Gravatar Fernando Sahmkow2020-01-241-0/+8
* Maxwell3D: Corrections and refactors to MME instance refactorGravatar Fernando Sahmkow2019-09-221-1/+1
* Rasterizer: Refactor and simplify DrawBatch Interface.Gravatar Fernando Sahmkow2019-09-191-10/+2
* Rasterizer: Refactor draw calls, remove deadcode and clean up.Gravatar Fernando Sahmkow2019-09-191-1/+1
* Video Core: initial Implementation of InstanceDraw PackagingGravatar Fernando Sahmkow2019-09-191-0/+7
* video_core: Silent miscellaneous warnings (#2820)Gravatar Rodrigo Locatti2019-08-301-1/+1
* GPU: Flush commands on every dma pusher step.Gravatar Fernando Sahmkow2019-07-261-0/+3
* gl_rasterizer: Implement compute shadersGravatar ReinUsesLisp2019-07-151-0/+3
* gl_buffer_cache: Implement with generic buffer cacheGravatar ReinUsesLisp2019-07-061-0/+3
* texture_cache: Query MemoryManager from the systemGravatar Fernando Sahmkow2019-06-251-2/+0
* texture_cache: Fermi2D reform and implement View MirageGravatar Fernando Sahmkow2019-06-201-2/+1
* Change texture_cache chaching from GPUAddr to CacheAddrGravatar Fernando Sahmkow2019-06-201-4/+0
* Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flu...Gravatar Fernando Sahmkow2019-06-201-0/+10
* gpu: Rewrite virtual memory manager using PageTable.Gravatar bunnei2019-03-201-1/+0
* gpu: Use host address for caching instead of guest address.Gravatar bunnei2019-03-141-4/+4
* common/math_util: Move contents into the Common namespaceGravatar Lioncash2019-02-271-2/+2
* gl_rasterizer: Implement a more accurate fermi 2D copy.Gravatar bunnei2019-02-061-1/+3
* gl_shader_cache: Link loading screen with disk shader cache loadGravatar ReinUsesLisp2019-02-061-1/+3
* rasterizer_interface: Add disk cache entry for the rasterizerGravatar ReinUsesLisp2019-02-061-0/+3
* rasterizer_interface: Remove unused AccelerateFill operationGravatar ReinUsesLisp2019-02-011-5/+0
* Rename step 1 and step 2 to be a little more descriptiveGravatar James Rowe2019-01-201-2/+2
* QT: Upgrade the Loading Bar to look much betterGravatar James Rowe2019-01-201-0/+9
* gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.Gravatar bunnei2018-10-061-7/+4
* rasterizer: Drop unused handler.Gravatar Markus Wick2018-09-101-3/+0
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.Gravatar bunnei2018-08-311-3/+3
* gl_rasterizer: Fix issues with the rasterizer cache.Gravatar bunnei2018-08-311-0/+3
* rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureGravatar Lioncash2018-08-201-3/+1
* GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Gravatar Subv2018-07-031-0/+3
* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.Gravatar bunnei2018-06-271-3/+2
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.Gravatar bunnei2018-04-241-3/+4
* renderer_opengl: Implement BlendEquation and BlendFunc.Gravatar bunnei2018-04-171-1/+1
* rasterizer_interface.h: Update from citra to yuzuGravatar N00byKing2018-04-041-3/+3
* rasterizer: Rename DrawTriangles to DrawArrays.Gravatar bunnei2018-03-261-2/+2