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path: root/src/video_core/primitive_assembly.h (follow)
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* pica/primitive_assembly: Handle winding for GS primitiveGravatar wwylele2017-08-191-0/+7
* VideoCore: Split geometry pipeline regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-4/+5
* VideoCore: Make PrimitiveAssembler const-correctGravatar Yuri Kunde Schlesner2017-01-291-2/+3
* Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot2016-09-211-1/+0
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-181-5/+2
* Pica: Improve accuracy of immediate-mode supportGravatar Yuri Kunde Schlesner2016-03-231-1/+1
* Add immediate mode vertex submissionGravatar Dwayne Slater2016-03-021-0/+10
* video_core: Remove unnecessary includes from headersGravatar Lioncash2015-09-111-2/+0
* Shader: Move shader code to its own subdirectory, "shader".Gravatar bunnei2015-08-151-1/+1
* GPU: Refactor "VertexShader" namespace to "Shader".Gravatar bunnei2015-08-151-1/+1
* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-211-1/+1
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| * License changeGravatar purpasmart962014-12-201-1/+1
* | Pica/PrimitiveAssembly: Implement triangle strips.Gravatar Tony Wasserka2014-12-201-0/+1
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* Pica: Consolidate the primitive assembly code in PrimitiveAssembly and Geomet...Gravatar Tony Wasserka2014-08-251-8/+30
* Pica: Add primitive assembly stage.Gravatar Tony Wasserka2014-08-121-0/+21