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path: root/src/video_core/pica.cpp (follow)
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* pica/command_processor: build geometry pipeline and run geometry shaderGravatar wwylele2017-08-191-1/+20
* VideoCore: Split regs.h inclusionsGravatar Yuri Kunde Schlesner2017-02-091-1/+1
* VideoCore: Move Regs to its own fileGravatar Yuri Kunde Schlesner2017-02-041-484/+1
* VideoCore: Split geometry pipeline regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-1/+1
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesGravatar Yuri Kunde Schlesner2017-01-251-1/+1
* Use negative priorities to avoid special-casing the self-includeGravatar Yuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot2016-09-211-2/+1
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-181-461/+460
* Turn ShaderSetup into structGravatar Jannik Vogel2016-05-111-1/+1
* VideoCore: Run include-what-you-use and fix most includes.Gravatar Emmanuel Gil Peyrot2016-04-301-1/+4
* Pica: Improve accuracy of immediate-mode supportGravatar Yuri Kunde Schlesner2016-03-231-1/+14
* Add immediate mode vertex submissionGravatar Dwayne Slater2016-03-021-0/+1
* Debugger: Use 3dbrew names for GPU registersGravatar Yuri Kunde Schlesner2016-01-241-57/+465
* video_core: Reorganize headersGravatar Lioncash2015-09-111-2/+2
* Pica: Added the primitive_restart register (0x25f) to the registers map.Gravatar Subv2015-08-311-0/+1
* Pica: Add the vertex_offset register to the Pica registers map.Gravatar Subv2015-08-311-0/+1
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.Gravatar bunnei2015-08-151-0/+3
* Videocore: Don't reinitialize register name map on every queryGravatar Yuri Kunde Schlesner2015-07-261-1/+71
* Pica: Create 'State' structure and move state memory there.Gravatar bunnei2015-05-221-0/+20