| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader: Remove old shader management | 2021-07-22 | 1 | -46/+0 | |
| | | |||||
| * | video_core: Resolve more variable shadowing scenarios | 2020-12-04 | 1 | -2/+2 | |
| | | | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | ||||
| * | gl_shader_cache: Rework shader cache and remove post-specializations | 2020-03-09 | 1 | -8/+13 | |
| | | | | | | Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | ||||
| * | Shader_IR: Address feedback. | 2020-01-25 | 1 | -0/+1 | |
| | | |||||
| * | Shader_IR: Address Feedback | 2020-01-24 | 1 | -5/+6 | |
| | | |||||
| * | Shader_IR: Address Feedback | 2020-01-24 | 1 | -1/+1 | |
| | | |||||
| * | Guest_driver: Correct compiling errors in GCC. | 2020-01-24 | 1 | -0/+2 | |
| | | |||||
| * | GPU: Implement guest driver profile and deduce texture handler sizes. | 2020-01-24 | 1 | -0/+37 | |