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path: root/src/video_core/gpu_thread.h (follow)
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* nvnflinger/gpu: implement layer stack compositionGravatar Liam2024-01-311-13/+2
* SMMU: Initial adaptation to video_core.Gravatar Fernando Sahmkow2024-01-181-9/+9
* gpu_thread: Use bounded queueGravatar Behunin2023-03-031-2/+2
* Remove OnCommandListEndCommandGravatar Behunin2023-02-071-7/+1
* general: fix compile for Apple ClangGravatar Liam2022-11-221-0/+1
* VideoCore: Refactor syncing.Gravatar Fernando Sahmkow2022-10-061-0/+2
* VideoCore: implement channels on gpu caches.Gravatar Fernando Sahmkow2022-10-061-4/+8
* gpu_thread: Use the previous MPSCQueue implementationGravatar Morph2022-07-061-2/+2
* bounded_threadsafe_queue: Use constexpr capacity and maskGravatar Morph2022-06-151-1/+1
* gpu_thread: Move to bounded queueGravatar Levi Behunin2022-06-021-3/+3
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* gpu: Migrate implementation to the cpp fileGravatar ameerj2021-10-031-3/+0
* gpu: Use std::jthread for async gpu threadGravatar ameerj2021-09-151-9/+4
* video_core: Use a CV for blocking commands.Gravatar Markus Wick2021-04-071-6/+5
* video_core/gpu_thread: Keep the write lock for allocating the fence.Gravatar Markus Wick2021-04-071-1/+2
* video_core/gpu_thread: Implement a ShutDown method.Gravatar Markus Wick2021-04-071-2/+5
* gpu_thread: Remove Async NVDEC placeholdersGravatar ameerj2021-02-281-15/+4
* gpu: Report renderer errors with exceptionsGravatar ReinUsesLisp2021-02-131-3/+5
* video_core: gpu: Implement synchronous mode using threaded GPU.Gravatar bunnei2020-12-281-2/+3
* video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.Gravatar bunnei2020-12-281-1/+6
* video_core: Resolve more variable shadowing scenariosGravatar Lioncash2020-12-041-13/+12
* video_core: NVDEC ImplementationGravatar ameerj2020-10-261-4/+15
* GPU: Implement Flush Requests for Async mode.Gravatar Fernando Sahmkow2020-04-221-2/+6
* OpenGL: Implement Fencing backend.Gravatar Fernando Sahmkow2020-04-221-1/+6
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrGravatar Fernando Sahmkow2020-04-061-9/+9
* Frontend/GPU: Refactor context managementGravatar James Rowe2020-03-241-2/+5
* gpu_thread: Use MPSCQueue for GPU commands.Gravatar bunnei2020-02-071-1/+1
* Core: Wait for GPU to be idle before shutting down.Gravatar Fernando Sahmkow2019-10-041-0/+3
* GPU_Async: Correct fences, display events and more.Gravatar Fernando Sahmkow2019-10-041-6/+0
* gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigGravatar ReinUsesLisp2019-08-211-2/+1
* gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.Gravatar Fernando Sahmkow2019-07-051-32/+0
* Merge pull request #2467 from lioncash/moveGravatar Hexagon122019-05-191-6/+0
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| * video_core/gpu_thread: Remove redundant copy constructor for CommandDataConta...Gravatar Lioncash2019-05-141-6/+0
* | yuzu: Remove explicit types from locks where applicableGravatar Lioncash2019-05-141-1/+1
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* video_core/gpu: Create threads separately from initializationGravatar Lioncash2019-04-111-2/+4
* gpu_thread: Improve synchronization by using CoreTiming.Gravatar bunnei2019-04-011-40/+31
* general: Use deducation guides for std::lock_guard and std::unique_lockGravatar Lioncash2019-04-011-6/+6
* gpu_thread: Remove unused dma_pusher class member variable from ThreadManagerGravatar Lioncash2019-03-271-3/+0
* gpu: Use host address for caching instead of guest address.Gravatar bunnei2019-03-141-40/+92
* video_core/gpu_thread: Remove unimplemented WaitForIdle function prototypeGravatar Lioncash2019-03-071-3/+0
* video_core/gpu_thread: Amend constructor initializer list orderGravatar Lioncash2019-03-071-2/+2
* gpu_thread: Fix deadlock with threading idle state check.Gravatar bunnei2019-03-061-3/+4
* gpu: Move command processing to another thread.Gravatar bunnei2019-03-061-0/+135