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path: root/src/video_core/gpu.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* video_core: Replace lock_guard with scoped_lockGravatar Merry2022-04-071-3/+3
* Rasterizer: Refactor inlineToMemory.Gravatar Fernando Sahmkow2022-02-011-4/+2
* GPU: Improve syncing.Gravatar Fernando Sahmkow2022-01-291-3/+10
* Rasterizer: Implement Inline2Memory Acceleration.Gravatar Fernando Sahmkow2022-01-291-0/+1
* Merge pull request #7636 from vonchenplus/buffer_queue_queryGravatar bunnei2022-01-041-1/+0
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| * Remove invalid header includeGravatar Feng Chen2021-12-281-1/+0
* | gpu: Add shut down method to synchronize threads before destructionGravatar ameerj2022-01-031-0/+10
* | Revert "Merge pull request #7668 from ameerj/fence-stop-token"Gravatar ameerj2022-01-031-6/+13
* | gpu: Use std::stop_token in WaitFence for VSync threadGravatar ameerj2022-01-031-13/+6
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* Address feedbackGravatar Feng Chen2021-12-051-4/+5
* Support multiple videos playingGravatar Feng Chen2021-12-021-30/+13
* nvhost_ctrl: Refactor usage of gpu.LockSync()Gravatar ameerj2021-10-031-8/+1
* gpu: Migrate implementation to the cpp fileGravatar ameerj2021-10-031-420/+800
* gpu: Use std::jthread for async gpu threadGravatar ameerj2021-09-151-8/+0
* accelerateDMA: Accelerate Buffer Copies.Gravatar Fernando Sahmkow2021-07-111-0/+1
* Fence Manager: Add fences on Reference Count.Gravatar Fernando Sahmkow2021-07-091-1/+3
* video_core: gpu: WaitFence: Do not block threads during shutdown.Gravatar bunnei2021-05-291-1/+11
* perf_stats: Rework FPS counter to be more accurateGravatar ameerj2021-05-151-0/+5
* nvhost_vic: Fix device closureGravatar ameerj2021-04-241-3/+1
* Merge pull request #6125 from ogniK5377/nvdec-close-devGravatar bunnei2021-04-161-5/+7
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| * Address issuesGravatar Chloe Marcec2021-04-161-3/+2
| * nvdrv: Cleanup CDMA Processor on device closureGravatar Chloe Marcec2021-03-301-5/+8
* | common: Move settings to common from core.Gravatar bunnei2021-04-141-1/+1
* | video_core/gpu_thread: Implement a ShutDown method.Gravatar Markus Wick2021-04-071-2/+2
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* gpu_thread: Remove Async NVDEC placeholdersGravatar ameerj2021-02-281-1/+1
* rebase, fix name shadowing, more constGravatar ameerj2021-02-131-2/+1
* nvdec cleanupGravatar ameerj2021-02-131-2/+1
* gpu: Report renderer errors with exceptionsGravatar ReinUsesLisp2021-02-131-4/+4
* video_core: gpu: Implement synchronous mode using threaded GPU.Gravatar bunnei2020-12-281-2/+5
* video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.Gravatar bunnei2020-12-281-5/+71
* video_core: Remove unnecessary enum class casting in logging messagesGravatar Lioncash2020-12-071-5/+3
* video_core: Resolve more variable shadowing scenariosGravatar Lioncash2020-12-041-2/+6
* nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDGravatar comex2020-11-241-11/+18
* video_core: gpu: Implement WaitFence and IncrementSyncPoint.Gravatar bunnei2020-11-011-24/+24
* video_core: NVDEC ImplementationGravatar ameerj2020-10-261-1/+10
* video_core: Remove all Core::System references in rendererGravatar ReinUsesLisp2020-09-061-2/+2
* video_core: Initialize renderer with a GPUGravatar ReinUsesLisp2020-08-221-12/+19
* yuzu: Resolve C++20 deprecation warnings related to lambda capturesGravatar Lioncash2020-08-031-1/+1
* async shadersGravatar David Marcec2020-07-171-0/+2
* configuration: implement per-game configurations (#4098)Gravatar lat9nq2020-07-091-1/+1
* General: Recover Prometheus project from harddrive failure Gravatar Fernando Sahmkow2020-06-271-2/+3
* Update src/video_core/gpu.cppGravatar bunnei2020-05-051-1/+1
* Update src/video_core/gpu.cppGravatar bunnei2020-05-051-1/+1
* Clang Format and Documentation.Gravatar Fernando Sahmkow2020-04-281-2/+4
* VideoCore/GPU: Delegate subchannel engines to the dma pusher.Gravatar Fernando Sahmkow2020-04-271-1/+21
* VideoCore/Engines: Refactor Engines CallMethod.Gravatar Fernando Sahmkow2020-04-271-5/+5
* Clang Format.Gravatar Fernando Sahmkow2020-04-231-5/+7
* GPU: Add Fast GPU Time Option.Gravatar Fernando Sahmkow2020-04-231-1/+5
* DMAPusher: Propagate multimethod writes into the engines.Gravatar Fernando Sahmkow2020-04-231-4/+43