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Files
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Merge pull request #1519 from ReinUsesLisp/vsetp
bunnei
2018-10-23
1
-3
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+15
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gl_shader_decompiler: Implement VSETP
ReinUsesLisp
2018-10-23
1
-0
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+2
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gl_shader_decompiler: Abstract VMAD into a video subset
ReinUsesLisp
2018-10-23
1
-3
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+13
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Merge pull request #1539 from lioncash/dma
bunnei
2018-10-23
3
-19
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+10
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engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
2018-10-20
3
-12
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+6
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maxwell_dma: Make variables const where applicable within HandleCopy()
Lioncash
2018-10-20
1
-3
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+3
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maxwell_dma: Make FlushAndInvalidate's size parameter a u64
Lioncash
2018-10-20
1
-1
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+1
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maxwell_dma: Remove unused variables in HandleCopy()
Lioncash
2018-10-20
1
-3
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+0
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Merge pull request #1470 from FernandoS27/alpha_testing
bunnei
2018-10-23
1
-1
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+3
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Implemented Alpha Testing
FernandoS27
2018-10-22
1
-1
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+3
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Merge pull request #1512 from ReinUsesLisp/brk
bunnei
2018-10-23
1
-3
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+7
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gl_shader_decompiler: Implement PBK and BRK
ReinUsesLisp
2018-10-17
1
-3
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+7
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Added Saturation to FMUL32I
FernandoS27
2018-10-22
1
-0
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+4
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Fixed FSETP and FSET
FernandoS27
2018-10-22
1
-2
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+0
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Merge pull request #1501 from ReinUsesLisp/half-float
bunnei
2018-10-19
1
-0
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+145
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gl_shader_decompiler: Implement HSET2_R
ReinUsesLisp
2018-10-15
1
-0
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+18
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gl_shader_decompiler: Implement HSETP2_R
ReinUsesLisp
2018-10-15
1
-0
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+20
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gl_shader_decompiler: Implement HFMA2 instructions
ReinUsesLisp
2018-10-15
1
-0
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+32
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gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2018-10-15
1
-0
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+30
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gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
ReinUsesLisp
2018-10-15
1
-0
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+25
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gl_shader_decompiler: Setup base for half float unpacking and setting
ReinUsesLisp
2018-10-15
1
-0
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+20
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GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-18
2
-16
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+65
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GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-18
2
-2
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+16
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fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-18
1
-3
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+6
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Implement 3D Textures
FernandoS27
2018-10-17
1
-1
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+4
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shader_bytecode: Add Control Code enum 0xf
ReinUsesLisp
2018-10-15
1
-1
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+1
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Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
3
-10
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+18
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gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-11
1
-0
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+36
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Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-10
2
-4
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+34
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Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
1
-2
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+14
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Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-09
2
-4
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+22
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Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-10
1
-1
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+16
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Assert Scissor tests
FernandoS27
2018-10-08
1
-1
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+16
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gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-0
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+112
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fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
2
-23
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+35
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gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-10-04
1
-0
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+6
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Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-29
1
-1
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+6
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video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
1
-1
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+6
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gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-28
1
-0
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+1
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video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-25
3
-3
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+64
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shader_bytecode: Lay out the Ipa-related enums better
Lioncash
2018-09-21
1
-2
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+12
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
Lioncash
2018-09-21
1
-6
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+7
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Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-18
1
-0
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+47
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Implemented I2I.CC on the NEU control code, used by SMO
FernandoS27
2018-09-17
1
-1
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+1
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Implemented CSETP
FernandoS27
2018-09-17
1
-0
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+11
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Implemented Control Codes
FernandoS27
2018-09-17
1
-0
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+36
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Merge pull request #1299 from FernandoS27/texture-sanatize
bunnei
2018-09-18
1
-1
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+147
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Added texture misc modes to texture instructions
FernandoS27
2018-09-17
1
-1
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+147
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Merge pull request #1290 from FernandoS27/shader-header
bunnei
2018-09-17
1
-0
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+103
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Replace old FragmentHeader for the new Header
FernandoS27
2018-09-11
1
-9
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+15
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