summaryrefslogtreecommitdiff
path: root/src/video_core/engines (follow)
Commit message (Expand)AuthorAgeFilesLines
* GPU: Stub the shader SYNC and DEPBAR instructions.Gravatar Subv2018-07-041-0/+5
* Merge pull request #609 from Subv/clear_buffersGravatar bunnei2018-07-032-2/+39
|\
| * GPU: Support clears that don't clear the color buffer.Gravatar Subv2018-07-031-2/+3
| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Gravatar Subv2018-07-031-0/+11
| * GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Gravatar Subv2018-07-031-2/+27
* | Merge pull request #607 from jroweboy/loggingGravatar bunnei2018-07-033-5/+5
|\ \
| * | Update clang formatGravatar James Rowe2018-07-022-3/+3
| * | Rename logging macro back to LOG_*Gravatar James Rowe2018-07-023-3/+3
| |/
* | Merge pull request #611 from Subv/enabled_depth_testGravatar bunnei2018-07-021-9/+9
|\ \
| * | GPU: Use only the least significant 3 bits when reading the depth test func.Gravatar Subv2018-07-021-9/+9
| |/
* | Merge pull request #610 from Subv/mufu_8Gravatar bunnei2018-07-021-0/+1
|\ \ | |/ |/|
| * GPU: Implemented MUFU suboperation 8, sqrt.Gravatar Subv2018-07-021-0/+1
* | Merge pull request #608 from Subv/depthGravatar bunnei2018-07-021-4/+52
|\ \
| * | GPU: Added registers for depth test and cull mode.Gravatar Subv2018-07-021-3/+51
| * | GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Gravatar Subv2018-07-021-1/+1
| |/
* | Merge pull request #606 from Subv/base_vertexGravatar Sebastian Valle2018-07-021-1/+6
|\ \
| * | GPU: Added register definitions for the vertex buffer base element.Gravatar Subv2018-07-021-1/+6
| |/
* | Merge pull request #605 from Subv/dma_copyGravatar Sebastian Valle2018-07-021-1/+5
|\ \ | |/ |/|
| * GPU: Directly copy the pixels when performing a same-layout DMA.Gravatar Subv2018-07-021-1/+5
* | Merge pull request #602 from Subv/mufu_subopGravatar bunnei2018-07-011-2/+1
|\ \
| * | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ...Gravatar Subv2018-06-301-2/+1
| |/
* / gl_shader_decompiler: Implement predicate NotEqualWithNan.Gravatar bunnei2018-06-301-0/+1
|/
* maxwell_3d: Add a struct for RenderTargetConfig.Gravatar bunnei2018-06-271-17/+19
* Build: Fixed some MSVC warnings in various parts of the code.Gravatar Subv2018-06-202-4/+5
* GPU: Don't mark uniform buffers and registers as used for instructions which ...Gravatar Subv2018-06-181-2/+3
* gl_shader_decompiler: Implement LOP instructions.Gravatar bunnei2018-06-171-0/+14
* gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.Gravatar bunnei2018-06-171-3/+2
* gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.Gravatar bunnei2018-06-151-1/+2
* Merge pull request #556 from Subv/dma_engineGravatar bunnei2018-06-123-0/+225
|\
| * GPU: Partially implemented the Maxwell DMA engine.Gravatar Subv2018-06-123-0/+225
* | Merge pull request #558 from Subv/iadd32iGravatar bunnei2018-06-121-2/+10
|\ \
| * | GPU: Implemented the iadd32i shader instruction.Gravatar Subv2018-06-121-2/+10
| |/
* / gl_shader_decompiler: Implement saturate for float instructions.Gravatar bunnei2018-06-111-2/+1
|/
* GPU: Implement the iset family of shader instructions.Gravatar Subv2018-06-091-0/+9
* GPU: Added decodings for the ISET family of instructions.Gravatar Subv2018-06-091-0/+7
* Merge pull request #550 from Subv/ssyGravatar bunnei2018-06-091-0/+2
|\
| * GPU: Stub the SSY shader instruction.Gravatar Subv2018-06-081-0/+2
* | Merge pull request #551 from bunnei/shrGravatar bunnei2018-06-091-0/+4
|\ \
| * | gl_shader_decompiler: Implement SHR instruction.Gravatar bunnei2018-06-091-0/+4
| |/
* | gl_shader_decompiler: Implement IADD instruction.Gravatar bunnei2018-06-081-5/+11
* | gl_shader_decompiler: Add missing asserts for saturate_a instructions.Gravatar bunnei2018-06-081-1/+1
|/
* GPU: Added registers for normal and independent blending.Gravatar Subv2018-06-081-5/+26
* gl_shader_decompiler: Implement BFE_IMM instruction.Gravatar bunnei2018-06-071-3/+15
* gl_shader_decompiler: F2F: Implement rounding modes.Gravatar bunnei2018-06-061-3/+12
* shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.Gravatar bunnei2018-06-061-0/+20
* Merge pull request #534 from Subv/multitexturingGravatar bunnei2018-06-062-0/+37
|\
| * GPU: Implement sampling multiple textures in the generated glsl shaders.Gravatar Subv2018-06-062-0/+37
* | gl_shader_decompiler: Implement LD_C instruction.Gravatar bunnei2018-06-061-0/+16
* | gl_shader_decompiler: Refactor uniform handling to allow different decodings.Gravatar bunnei2018-06-061-6/+10
|/
* Merge pull request #516 from Subv/f2i_rGravatar bunnei2018-06-051-4/+20
|\