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* NVDRV: Further refactors and eliminate old code.Gravatar Fernando Sahmkow2022-10-061-29/+0
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* VideoCore: Refactor syncing.Gravatar Fernando Sahmkow2022-10-0617-3011/+0
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* common: Change semantics of UNREACHABLE to unconditionally crashGravatar Liam2022-06-132-2/+2
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* codecs/vp9: Use u8 for norm and map lutsGravatar Morph2022-05-131-4/+4
| | | | Using this smaller type saves 1536 bytes in the compiled executable.
* chore: add missing SPDX tagsGravatar Andrea Pappacoda2022-04-284-76/+8
| | | | Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-2314-42/+28
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Merge pull request #8066 from ameerj/gpu-decode-fixesGravatar Fernando S2022-04-011-14/+21
|\ | | | | codec: Fix GPU decoder detection on Windows and a memory leak
| * codec: Plug GPU decoder memory leakGravatar ameerj2022-03-211-0/+2
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| * codec: Disable HW_FRAMES method check on WindowsGravatar ameerj2022-03-211-14/+19
| | | | | | | | | | | | It was reported that this method causes crashes on certain Linux decoding backends, hence the check to avoid it. This subsequently caused Windows GPU decoders to never be selected and always fall back to CPU decoding, disable the check on Windows for now.
* | video_core: Reduce unused includesGravatar ameerj2022-03-195-6/+1
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* video_core: constify AVCodec for ffmpeg >= 5.0Gravatar Jan Beich2022-01-201-1/+1
| | | | | | src/video_core/command_classes/codecs/codec.cpp:177:16: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers av_codec = avcodec_find_decoder(codec); ^~~~~~~~~~~~~~~~~~~~~~~~~~~
* video_core/codecs: re-enable VAAPI/VDPAU on BSDs after 72aa418b0b41Gravatar Jan Beich2021-12-181-1/+1
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* video_core/codecs: (re-spin) refactor ffmpeg searching and handlingGravatar liushuyu2021-12-151-0/+6
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* Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake"Gravatar bunnei2021-12-151-6/+0
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* CI: fix CI on LinuxGravatar liushuyu2021-12-131-3/+0
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* video_core/codecs: skip decoders that use hw frames ...Gravatar liushuyu2021-12-131-0/+9
| | | | | ... this would resolve some edge-cases where multiple devices are present and ffmpeg is unable to auto-supply the hw surfaces
* video_core/codecs: more fixes for VAAPI detection ...Gravatar liushuyu2021-12-021-63/+25
| | | | | * skip impersonated VAAPI implementaions ("imposter detection") * place VAAPI priority below CUDA/NVDEC/CUVID
* video_core/codec: address commentsGravatar liushuyu2021-12-021-8/+12
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* video_core/codecs: more robust ffmpeg hwdecoder selection logicGravatar liushuyu2021-12-021-10/+27
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* video_core/codec: address commentsGravatar liushuyu2021-11-241-17/+11
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* video_core/codecs: fix multiple decoding issues on Linux ...Gravatar liushuyu2021-11-241-2/+47
| | | | | | | | | | * when someone installed Intel video drivers on an AMD system, the decoder will select the Intel VA-API decoding driver and yuzu will crash due to incorrect driver selection; the fix will check if the currently about-to-use driver is loaded in the kernel * when using NVIDIA driver on Linux with a ffmpeg that does not have CUDA capability enabled, the decoder will crash; the fix simply making the decoder prefers the VDPAU driver over CUDA on Linux
* codes: Rename ComposeFrameHeader to ComposeFrameGravatar ameerj2021-11-127-14/+14
| | | | These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
* vp8: Implement header compositionGravatar ameerj2021-11-124-6/+90
| | | | Enables frame decoding with FFmpeg
* codecs: Add VP8 codec classGravatar ameerj2021-11-128-20/+88
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* Merge pull request #7157 from ameerj/vic-surface-sizeGravatar Morph2021-10-131-16/+15
|\ | | | | vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
| * vic: Use the minimum of surface/frame dimensions when writing the final ↵Gravatar ameerj2021-10-101-16/+15
| | | | | | | | | | | | frame to the GPU Addresses possible buffer overflow behavior.
* | Merge pull request #7109 from vonchenplus/fix_h264_max__reference_num_errorGravatar Ameer J2021-10-121-1/+6
|\ \ | |/ |/| h264: Use max allowed max_num_ref_frames when using CPU decoding
| * h264: Use max allowed max_num_ref_frames when using CPU decodingGravatar Feng Chen2021-10-101-1/+6
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* | vic: Allow surface to be higher than frameGravatar Valeri2021-10-091-2/+3
| | | | | | | | | | Touhou Genso Wanderer Lotus Labyrinth R decodes 1920x1080 videos into 1920x1088 surface. Only allow mismatch for height, since larger width would result in increasingly offset rows and somewhat defeat entire purpose of this check.
* | vic: Avoid memory corruption when multiple streams with different dimensions ↵Gravatar ameerj2021-10-081-0/+9
| | | | | | | | | | | | are decoded This is a work around to avoid buffer overflow errors until multi channel/multi stream decoding is supported.
* | vic: Refactor frame writing methodsGravatar ameerj2021-10-072-138/+146
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* | vic: Implement RGBX frame formatGravatar ameerj2021-10-072-3/+15
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* codec: Add missing <string_view> includeGravatar Morph2021-09-111-0/+1
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* Merge pull request #6846 from ameerj/nvdec-gpu-decodeGravatar Fernando S2021-09-113-95/+141
|\ | | | | nvdec: Add GPU video decoding for all capable drivers and platforms
| * h264: Lower max_num_ref_framesGravatar ameerj2021-08-161-1/+2
| | | | | | | | GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
| * configure_graphics: Add GPU nvdec decoding as an optionGravatar ameerj2021-08-161-1/+5
| | | | | | | | | | | | Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
| * codec: Improve libav memory alloc and cleanupGravatar ameerj2021-08-162-14/+19
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| * codec: Fallback to CPU decoding if no compatible GPU format is foundGravatar ameerj2021-08-162-22/+32
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| * codec: Replace deprecated av_init_packet usageGravatar ameerj2021-08-121-9/+13
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| * nvdec: Implement GPU accelerated decoding for all platformsGravatar ameerj2021-08-122-70/+92
| | | | | | | | Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
* | vp9_types: Minor refactor of VP9 info structs.Gravatar ameerj2021-08-251-32/+29
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* | vp9_types: Remove unused Vp9PictureInfo membersGravatar ameerj2021-08-252-24/+1
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* | Merge pull request #6838 from ameerj/sws-alignGravatar bunnei2021-08-121-3/+2
|\ \ | |/ |/| vic: Specify sws_scale height stride.
| * vic: Specify sws_scale height stride.Gravatar ameerj2021-08-091-3/+2
| | | | | | | | Silences a sws_scale runtime warning about unaligned strides.
* | vp9: Ensure the first frame is completeGravatar ameerj2021-08-082-3/+3
|/ | | | Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
* nvdec: Better logging for unimplemented codecsGravatar ameerj2021-08-071-1/+1
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* Merge pull request #6799 from ameerj/vp9-fixesGravatar bunnei2021-08-063-106/+48
|\ | | | | nvdec: Fix VP9 reference frame refreshes
| * vp9: Cleanup unused variablesGravatar ameerj2021-08-063-58/+17
| | | | | | | | | | With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables.
| * vp9: Fix reference frame refreshesGravatar ameerj2021-08-062-48/+31
| | | | | | | | This resolves the artifacting when decoding VP9 streams.
* | nvdec: Implement VA-API hardware video acceleration (#6713)Gravatar yzct123452021-08-034-72/+170
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>