| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | shader_recompiler: remove barriers in conditional control flow when device ↵ | 2023-06-10 | 5 | -0/+51 | ||
| | | | | | | | | | lacks support | |||||
| * | | shader_recompiler: translate f64 to f32 when unsupported on host | 2023-06-10 | 5 | -0/+191 | ||
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| * | video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵ | 2023-06-03 | 1 | -0/+10 | ||
| | | | | | atomic otherwise. | |||||
| * | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | 2023-06-03 | 2 | -1/+18 | ||
| | | | | | This crashes their shader compiler for some reason. | |||||
| * | Implement scaled vertex buffer format emulation | 2023-06-03 | 5 | -49/+75 | ||
| | | | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||||
| * | shader_recompiler: fix copy-paste error | 2023-05-26 | 1 | -1/+1 | ||
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| * | Fix Tears of the Kingdom flickering clouds and depths. | 2023-05-11 | 2 | -12/+3 | ||
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| * | Define SampleMask as an array | 2023-04-30 | 2 | -2/+4 | ||
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| * | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | 2023-04-08 | 1 | -18/+9 | ||
| | | | | | | | ImageGatherSubpixelOffset Should be more efficient and better readable | |||||
| * | video_core: Enable ImageGather with subpixel offset on Intel | 2023-04-08 | 1 | -3/+3 | ||
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| * | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | 2023-04-08 | 3 | -0/+72 | ||
| | | | | | | | | On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||||
| * | general: fix spelling mistakes | 2023-03-12 | 2 | -41/+41 | ||
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| * | buffer_cache: Add logic for non-NVN storage buffer tracking | 2023-02-25 | 1 | -1/+7 | ||
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| * | Merge pull request #9588 from liamwhite/bylaws-reverts | 2023-02-19 | 4 | -12/+6 | ||
| |\ | | | | | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | |||||
| | * | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | 2023-01-07 | 4 | -12/+6 | ||
| | | | | | | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | |||||
| * | | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | 2023-02-08 | 1 | -6/+0 | ||
| | | | | | | | | | These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||||
| * | | shader_recompiler/value.h: Remove lingering references to S32 | 2023-02-04 | 1 | -11/+0 | ||
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| * | | Merge pull request #9703 from ameerj/txq-ms | 2023-02-01 | 5 | -18/+51 | ||
| |\ \ | | | | | | | shaders: Fix TXQ with MSAA textures | |||||
| | * | | spirv: Fix TXQ with MSAA textures | 2023-01-29 | 3 | -8/+19 | ||
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| | * | | emit_glasm_image: Fix TXQ with MSAA textures | 2023-01-29 | 1 | -1/+9 | ||
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| | * | | emit_glsl_image: Implement TXQ with MSAA textures | 2023-01-29 | 1 | -9/+23 | ||
| | | | | | | | | | | | | | Also fixes for texture buffers, which do not have mips eithers. | |||||
| * | | | Move to Clang Format 15 | 2023-01-29 | 3 | -10/+10 | ||
| |/ / | | | | | | | | | | | Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | |||||
| * | | Merge pull request #9699 from ameerj/texture-pass-desc | 2023-01-29 | 1 | -2/+9 | ||
| |\ \ | | | | | | | texture_pass: Fix texture descriptors comparisons | |||||
| | * | | texture_pass: Fix texture descriptors comparisons | 2023-01-28 | 1 | -2/+9 | ||
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| * | | | Merge pull request #9698 from ameerj/texture-pass-handle | 2023-01-29 | 1 | -7/+7 | ||
| |\ \ \ | | | | | | | | | texture_pass: Refactor texture handle retrieval | |||||
| | * | | | texture_pass: Refactor texture handle retrieval | 2023-01-28 | 1 | -7/+7 | ||
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| * | | | | Merge pull request #9694 from ameerj/txq-mips | 2023-01-29 | 11 | -29/+37 | ||
| |\ \ \ \ | |/ / / |/| | | | shader_recompiler: TXQ: Skip QueryLevels when possible | |||||
| | * | | | shader_recompiler: TXQ: Skip QueryLevels when possible | 2023-01-28 | 11 | -29/+37 | ||
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| * | | | Merge pull request #9687 from ameerj/ogl-shader-ms | 2023-01-28 | 4 | -33/+46 | ||
| |\ \ \ | | | | | | | | | glasm, glsl: Implement multisampled Image Fetch | |||||
| | * | | | emit_glsl_image: Fix ImageFetch for MSAA textures | 2023-01-28 | 1 | -6/+11 | ||
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| | * | | | glasm: Add MS sampler types | 2023-01-27 | 2 | -5/+8 | ||
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| | * | | | glsl: Add MS sampler types | 2023-01-27 | 1 | -22/+27 | ||
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| * | | | Merge pull request #9682 from ameerj/shader-s32 | 2023-01-28 | 13 | -46/+19 | ||
| |\ \ \ | |/ / |/| | | shader_recompiler: Remove S32 IR type | |||||
| | * | | shader_recompiler: Remove S32 IR type | 2023-01-25 | 13 | -46/+19 | ||
| | | | | | | | | | | | | | | | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
| * | | | spirv: fix multisampled image fetch | 2023-01-23 | 4 | -2/+16 | ||
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| * / | Avoid OOB array access reading passthrough attr mask | 2023-01-07 | 1 | -1/+1 | ||
| |/ | | | YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this | |||||
| * | Run clang-format | 2023-01-05 | 5 | -23/+33 | ||
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| * | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | 2023-01-05 | 1 | -30/+28 | ||
| | | | | | The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||||
| * | shader_recompiler: Add support for lowering geometry passthrough | 2023-01-05 | 2 | -40/+67 | ||
| | | | | | Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | |||||
| * | shader_recompiler: Align SSBO offsets to meet host requirements | 2023-01-05 | 4 | -6/+11 | ||
| | | | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||||
| * | shader_recompiler: SPIRV: Only enable int64 feature when supported | 2023-01-05 | 1 | -1/+1 | ||
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| * | shader_recompiler: Add comparison operators to descriptor types | 2023-01-05 | 1 | -0/+12 | ||
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| * | Vulkan: Add a workaround for input_position on Adreno drivers | 2023-01-05 | 4 | -11/+41 | ||
| | | | | | Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||||
| * | Video_core: Address feedback | 2023-01-04 | 9 | -0/+39 | ||
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| * | ShaderCompiler: Inline driver specific constants. | 2023-01-03 | 2 | -1/+34 | ||
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| * | MacroHLE: Final cleanup and fixes. | 2023-01-01 | 1 | -2/+2 | ||
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| * | MacroHLE: Add OpenGL Support | 2023-01-01 | 2 | -1/+13 | ||
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| * | MacroHLE: Add HLE replacement for base vertex and base instance. | 2023-01-01 | 12 | -6/+91 | ||
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| * | Merge pull request #7450 from FernandoS27/ndc-vulkan | 2022-12-17 | 3 | -3/+5 | ||
| |\ | | | | | Vulkan: Add support for VK_EXT_depth_clip_control. | |||||
| | * | Vulkan: Add support for VK_EXT_depth_clip_control. | 2022-12-13 | 3 | -3/+5 | ||
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