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yuzu
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Nintendo Switch emulator archive
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Author
Age
Files
Lines
*
logging/log.h: move enum class formatter to a separate file ...
liushuyu
2022-01-09
3
-7
/
+7
*
logging: adapt to changes in fmt 8.1
liushuyu
2022-01-08
2
-6
/
+6
*
glsl: Remove unreachable return
Narr the Reg
2022-01-04
1
-1
/
+0
*
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2022-01-04
1
-0
/
+2
*
Merge pull request #7629 from ameerj/nv-driver-fixes
Fernando S
2022-01-03
15
-23
/
+125
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\
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*
glsl: Add boolean reference workaround
ameerj
2021-12-29
3
-2
/
+8
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*
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-29
3
-17
/
+27
|
*
emit_glsl_integer: Use negation work around
ameerj
2021-12-29
1
-2
/
+2
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*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
9
-0
/
+86
|
*
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
ameerj
2021-12-24
1
-2
/
+2
*
|
Merge pull request #7618 from goldenx86/patch-4
bunnei
2021-12-28
1
-0
/
+9
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\
\
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*
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Empty spaces
Matías Locatti
2021-12-28
1
-1
/
+1
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*
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Changes to avoid warnings in SSE4.2 optimized SPIR-V
Matías Locatti
2021-12-28
1
-0
/
+9
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/
*
/
emit_glasm_context_get_set: Fix GetAttribute return value type.
ameerj
2021-12-24
1
-4
/
+4
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/
*
Address format clang
vonchenplus
2021-12-18
1
-36
/
+36
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
4
-190
/
+1
*
Remove glsl handle legacy related code
vonchenplus
2021-12-18
3
-103
/
+1
*
Merge branch 'yuzu-emu:master' into convert_legacy
Feng Chen
2021-12-18
66
-214
/
+286
|
\
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*
Merge pull request #7522 from ameerj/shader-recompiler-filenames
Mai M
2021-12-07
65
-214
/
+282
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\
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*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
20
-3
/
+20
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|
*
glasm: Move implemented instructions from not_implemented.cpp
ameerj
2021-12-05
7
-169
/
+220
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*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-05
37
-37
/
+37
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*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
7
-6
/
+6
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*
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general: Add missing copyright notices
ameerj
2021-12-05
1
-0
/
+4
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/
*
/
Implement convert legacy to generic
Feng Chen
2021-11-19
4
-1
/
+103
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/
*
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
1
-2
/
+13
*
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
1
-0
/
+21
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
4
-34
/
+36
*
rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
1
-0
/
+28
*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
2
-33
/
+17
*
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
1
-59
/
+37
*
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
1
-5
/
+4
*
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
1
-12
/
+8
*
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
1
-26
/
+20
*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
2
-2
/
+55
*
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
1
-4
/
+0
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-0
/
+1
*
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
1
-3
/
+97
*
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
1
-27
/
+21
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-2
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
20
-51
/
+171
*
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-3
/
+19
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
6
-7
/
+11
*
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
3
-4
/
+5
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
8
-5
/
+86
*
shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
1
-4
/
+101
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
10
-0
/
+34
*
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
4
-1
/
+20
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
9
-0
/
+37
*
shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
1
-1
/
+1
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