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*
Merge pull request #7522 from ameerj/shader-recompiler-filenames
Mai M
2021-12-07
65
-214
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+282
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emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
20
-3
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+20
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glasm: Move implemented instructions from not_implemented.cpp
ameerj
2021-12-05
7
-169
/
+220
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shader_recompiler: Adjust emit_context includes
ameerj
2021-12-05
37
-37
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+37
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shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
7
-6
/
+6
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general: Add missing copyright notices
ameerj
2021-12-05
1
-0
/
+4
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ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
1
-2
/
+13
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
1
-0
/
+21
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vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
4
-34
/
+36
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rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
1
-0
/
+28
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rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
2
-33
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+17
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rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
1
-59
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+37
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rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
1
-5
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+4
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gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
1
-12
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+8
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rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
1
-26
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+20
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Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
2
-2
/
+55
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shader, video_core: Fix GCC build errors
ameerj
2021-11-16
1
-4
/
+0
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-0
/
+1
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RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
1
-3
/
+97
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shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
1
-27
/
+21
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emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-2
/
+2
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shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
20
-51
/
+171
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shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-3
/
+19
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glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
6
-7
/
+11
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gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
3
-4
/
+5
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
8
-5
/
+86
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shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
1
-4
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+101
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shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
10
-0
/
+34
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shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
4
-1
/
+20
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shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
9
-0
/
+37
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shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
5
-35
/
+32
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shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
9
-0
/
+25
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ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-16
2
-0
/
+73
*
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
bunnei
2021-11-14
3
-71
/
+153
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Simply legacy attribute implement
Feng Chen
2021-11-04
3
-152
/
+125
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*
Support gl_FogFragCoord attribute
vonchenplus
2021-10-31
3
-48
/
+58
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*
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
3
-0
/
+33
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*
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
3
-0
/
+33
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*
Support gl_BackColor attribute
vonchenplus
2021-10-26
3
-0
/
+33
*
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Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buf...
bunnei
2021-11-02
7
-3
/
+68
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*
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Shader Cahe: Fix Phi Nodes on GLASM.
Fernando Sahmkow
2021-11-02
1
-1
/
+1
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*
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ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-11-01
3
-2
/
+30
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*
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ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
5
-0
/
+37
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*
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Merge pull request #7201 from ameerj/spirv-depth-sampling
Fernando S
2021-10-30
1
-5
/
+16
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emit_spirv_image: Fix depth image implicit lod sample in compute
ameerj
2021-10-17
1
-5
/
+16
*
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TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
2021-10-24
1
-1
/
+1
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/
*
Merge pull request #7077 from FernandoS27/face-down
Ameer J
2021-10-16
1
-1
/
+2
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Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
2021-10-17
1
-1
/
+2
*
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style: Remove extra space preceding the :: operator
Morph
2021-09-29
1
-2
/
+2
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