| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #12196 from ameerj/glsl-cbuf-sizes | 2023-12-03 | 1 | -1/+4 | |
| |\ | | | | | GLSL: Use known cbuf sizes when possible | ||||
| | * | GLSL: Prefer known used cbuf sizes | 2023-11-26 | 1 | -1/+4 | |
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| * | | Merge branch 'master' into ssbo-align | 2023-11-26 | 16 | -59/+147 | |
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| | * | renderer_vulkan: ignore viewport stores on non-supporting drivers | 2023-11-19 | 3 | -1/+6 | |
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| | * | Merge pull request #12066 from ameerj/nvidia-nsanity | 2023-11-19 | 4 | -0/+82 | |
| | |\ | | | | | | | shader_recompiler: add byteswap pattern workaround for Nvidia | ||||
| | | * | shader_recompiler: add byteswap pattern workaround for Nvidia | 2023-11-17 | 4 | -0/+82 | |
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| | * | | shader_recompiler: Fix spelling of "derivate" (#12067) | 2023-11-18 | 9 | -58/+59 | |
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| * | | shader_recompiler: Align SSBO offsets in GlobalMemory functions | 2023-10-31 | 4 | -5/+15 | |
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| * | | shader_recompiler: Align SSBO offsets to meet host requirements | 2023-10-31 | 4 | -6/+12 | |
| |/ | | | | Co-Authored-By: Billy Laws <blaws05@gmail.com> | ||||
| * | Merge pull request #11847 from ameerj/glsl-shfl-fix | 2023-10-23 | 2 | -4/+9 | |
| |\ | | | | | emit_glsl_warp: Fix shfl_in_bounds conditional | ||||
| | * | emit_glsl_warp: Fix shfl_in_bounds conditional | 2023-10-22 | 2 | -4/+9 | |
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| * | | Manually robust on Maxwell and earlier | 2023-10-19 | 3 | -4/+59 | |
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| * | ci: fix new codespell errors | 2023-10-02 | 1 | -1/+1 | |
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| * | emit_spirv: fix incorrect use of descriptor index in image atomics | 2023-09-22 | 2 | -13/+9 | |
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| * | shader_recompiler: skip sampler for buffer textures (#11435) | 2023-09-14 | 3 | -6/+2 | |
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| * | Merge pull request #11436 from liamwhite/bad-format | 2023-09-10 | 1 | -1/+6 | |
| |\ | | | | | shader_recompiler: always declare image format for image buffers | ||||
| | * | shader_recompiler: always declare image format for image buffers | 2023-09-02 | 1 | -1/+6 | |
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| * | | Merge pull request #11434 from danilaml/fix-warnings | 2023-09-06 | 1 | -2/+0 | |
| |\ \ | |/ |/| | msvc: set warning level to /W4 globally | ||||
| | * | msvc: set warning level to /W4 globally | 2023-09-03 | 1 | -2/+0 | |
| | | | | | | | | | And fix a bunch of warnings | ||||
| * | | Merge pull request #11383 from FernandoS27/are-you-a-wabbit | 2023-09-02 | 1 | -1/+2 | |
| |\ \ | |/ |/| | Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes | ||||
| | * | Shader Recompiler: Auto stub special registers and dump pipelines on exception. | 2023-08-27 | 1 | -1/+2 | |
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| * | | shader_recompiler: fix emulation of 3D textureGrad | 2023-09-01 | 2 | -3/+34 | |
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| * | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | 2023-08-18 | 8 | -11/+261 | |
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| * | Fix shader dumps with nvdisasm | 2023-08-03 | 1 | -1/+1 | |
| | | | | | | skip fragment shaders when rasterizer is disabled initialize env_ptrs | ||||
| * | ssa_rewrite_pass: use proper maps | 2023-07-23 | 1 | -6/+5 | |
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| * | shaders: Track local memory usage | 2023-06-25 | 2 | -0/+5 | |
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| * | emit_glasm: Fix lmem size computation | 2023-06-25 | 1 | -1/+1 | |
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| * | Remove memory allocations in some hot paths | 2023-06-22 | 4 | -4/+5 | |
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| * | Merge pull request #10699 from liamwhite/conditional-barrier | 2023-06-12 | 5 | -0/+51 | |
| |\ | | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support | ||||
| | * | shader_recompiler: remove barriers in conditional control flow when device ↵ | 2023-06-10 | 5 | -0/+51 | |
| | | | | | | | | | lacks support | ||||
| * | | shader_recompiler: translate f64 to f32 when unsupported on host | 2023-06-10 | 5 | -0/+191 | |
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| * | video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵ | 2023-06-03 | 1 | -0/+10 | |
| | | | | | atomic otherwise. | ||||
| * | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | 2023-06-03 | 2 | -1/+18 | |
| | | | | | This crashes their shader compiler for some reason. | ||||
| * | Implement scaled vertex buffer format emulation | 2023-06-03 | 5 | -49/+75 | |
| | | | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | ||||
| * | shader_recompiler: fix copy-paste error | 2023-05-26 | 1 | -1/+1 | |
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| * | Fix Tears of the Kingdom flickering clouds and depths. | 2023-05-11 | 2 | -12/+3 | |
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| * | Define SampleMask as an array | 2023-04-30 | 2 | -2/+4 | |
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| * | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | 2023-04-08 | 1 | -18/+9 | |
| | | | | | | | ImageGatherSubpixelOffset Should be more efficient and better readable | ||||
| * | video_core: Enable ImageGather with subpixel offset on Intel | 2023-04-08 | 1 | -3/+3 | |
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| * | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | 2023-04-08 | 3 | -0/+72 | |
| | | | | | | | | On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | ||||
| * | general: fix spelling mistakes | 2023-03-12 | 2 | -41/+41 | |
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| * | buffer_cache: Add logic for non-NVN storage buffer tracking | 2023-02-25 | 1 | -1/+7 | |
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| * | Merge pull request #9588 from liamwhite/bylaws-reverts | 2023-02-19 | 4 | -12/+6 | |
| |\ | | | | | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | ||||
| | * | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | 2023-01-07 | 4 | -12/+6 | |
| | | | | | | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | ||||
| * | | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | 2023-02-08 | 1 | -6/+0 | |
| | | | | | | | | | These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | ||||
| * | | shader_recompiler/value.h: Remove lingering references to S32 | 2023-02-04 | 1 | -11/+0 | |
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| * | | Merge pull request #9703 from ameerj/txq-ms | 2023-02-01 | 5 | -18/+51 | |
| |\ \ | | | | | | | shaders: Fix TXQ with MSAA textures | ||||
| | * | | spirv: Fix TXQ with MSAA textures | 2023-01-29 | 3 | -8/+19 | |
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| | * | | emit_glasm_image: Fix TXQ with MSAA textures | 2023-01-29 | 1 | -1/+9 | |
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| | * | | emit_glsl_image: Implement TXQ with MSAA textures | 2023-01-29 | 1 | -9/+23 | |
| | | | | | | | | | | | | | Also fixes for texture buffers, which do not have mips eithers. | ||||