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* shader: Fix structured control flow on KIL instructionsGravatar ReinUsesLisp2021-07-222-3/+7
* shader: Fix TXQGravatar FernandoS272021-07-221-1/+1
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-2214-21/+172
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-2214-123/+67
* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-227-5/+55
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-2215-28/+111
* shader: Fix Array Indices in TEX/TLD4Gravatar FernandoS272021-07-222-6/+6
* shader: Implement FragDepthGravatar FernandoS272021-07-222-1/+7
* shader: Implement TLD4S.Gravatar FernandoS272021-07-223-4/+134
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-2213-11/+315
* shader: Implement SHFLGravatar ameerj2021-07-2216-69/+284
* shader: Track first bindless argument instead of the instruction itselfGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Properly insert Prologue instructionGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Minor style nitsGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Fix F2IGravatar FernandoS272021-07-2210-9/+147
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-2212-40/+149
* shader: Fix use-after-free bug in object_poolGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Implement VOTEGravatar ameerj2021-07-2214-5/+167
* shader: Fix TEX maskGravatar ReinUsesLisp2021-07-221-1/+3
* vk_pipeline_cache: Add pipeline cacheGravatar ReinUsesLisp2021-07-224-8/+15
* shader: Fold interpolation multiplicationsGravatar ReinUsesLisp2021-07-221-0/+34
* shader: Better but still partial interpolation supportGravatar ReinUsesLisp2021-07-221-5/+7
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-2215-59/+208
* shader: Implement FADD32IGravatar FernandoS272021-07-221-2/+15
* shader: Implement F2FGravatar FernandoS272021-07-226-20/+192
* shader: Add missing fp64 usage flagsGravatar ReinUsesLisp2021-07-221-0/+34
* shader: Implement DMUL and DFMAGravatar ameerj2021-07-228-30/+111
* shader: Add FP64 register load/store helpersGravatar ameerj2021-07-223-21/+24
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-2211-14/+56
* shader: Fix floating point comparison for FP16Gravatar FernandoS272021-07-225-32/+56
* shader: Implement HSETP2Gravatar FernandoS272021-07-223-12/+117
* shader: Implement HSET2Gravatar FernandoS272021-07-225-14/+119
* shader: Implement HMUL2Gravatar FernandoS272021-07-223-16/+144
* shader: Implement HFMA2Gravatar FernandoS272021-07-225-20/+192
* spirv: Implement VertexId and InstanceId, refactor codeGravatar ReinUsesLisp2021-07-229-144/+243
* shader: Refactor half floating instructionsGravatar FernandoS272021-07-224-58/+84
* shader: Implement I2FGravatar ReinUsesLisp2021-07-2216-69/+427
* shader: Implement ISCADD (imm)Gravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement LOP32IGravatar ReinUsesLisp2021-07-222-18/+45
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-2234-156/+629
* shader: Implement DADDGravatar ameerj2021-07-228-14/+132
* shader: Implement CSET and CSETPGravatar ameerj2021-07-226-15/+114
* shader: Reorder phi nodes when redefined as undefined opcodesGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
* shader: Implement FSET and FSETPGravatar ameerj2021-07-229-94/+204
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-228-7/+287
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-2224-330/+286
* spirv: Add SignedZeroInfNanPreserve logicGravatar ameerj2021-07-222-0/+8
* shader: Implement FMNMXGravatar ameerj2021-07-228-25/+101
* shader: Fix rebase issueGravatar ReinUsesLisp2021-07-221-1/+0