index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
2021-07-22
2
-3
/
+7
*
shader: Fix TXQ
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
14
-21
/
+172
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
14
-123
/
+67
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
7
-5
/
+55
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
15
-28
/
+111
*
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
2
-6
/
+6
*
shader: Implement FragDepth
FernandoS27
2021-07-22
2
-1
/
+7
*
shader: Implement TLD4S.
FernandoS27
2021-07-22
3
-4
/
+134
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
13
-11
/
+315
*
shader: Implement SHFL
ameerj
2021-07-22
16
-69
/
+284
*
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Minor style nits
ReinUsesLisp
2021-07-22
1
-2
/
+4
*
shader: Fix F2I
FernandoS27
2021-07-22
10
-9
/
+147
*
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
12
-40
/
+149
*
shader: Fix use-after-free bug in object_pool
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Implement VOTE
ameerj
2021-07-22
14
-5
/
+167
*
shader: Fix TEX mask
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
4
-8
/
+15
*
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-22
1
-0
/
+34
*
shader: Better but still partial interpolation support
ReinUsesLisp
2021-07-22
1
-5
/
+7
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
15
-59
/
+208
*
shader: Implement FADD32I
FernandoS27
2021-07-22
1
-2
/
+15
*
shader: Implement F2F
FernandoS27
2021-07-22
6
-20
/
+192
*
shader: Add missing fp64 usage flags
ReinUsesLisp
2021-07-22
1
-0
/
+34
*
shader: Implement DMUL and DFMA
ameerj
2021-07-22
8
-30
/
+111
*
shader: Add FP64 register load/store helpers
ameerj
2021-07-22
3
-21
/
+24
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
11
-14
/
+56
*
shader: Fix floating point comparison for FP16
FernandoS27
2021-07-22
5
-32
/
+56
*
shader: Implement HSETP2
FernandoS27
2021-07-22
3
-12
/
+117
*
shader: Implement HSET2
FernandoS27
2021-07-22
5
-14
/
+119
*
shader: Implement HMUL2
FernandoS27
2021-07-22
3
-16
/
+144
*
shader: Implement HFMA2
FernandoS27
2021-07-22
5
-20
/
+192
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
9
-144
/
+243
*
shader: Refactor half floating instructions
FernandoS27
2021-07-22
4
-58
/
+84
*
shader: Implement I2F
ReinUsesLisp
2021-07-22
16
-69
/
+427
*
shader: Implement ISCADD (imm)
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Implement LOP32I
ReinUsesLisp
2021-07-22
2
-18
/
+45
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
34
-156
/
+629
*
shader: Implement DADD
ameerj
2021-07-22
8
-14
/
+132
*
shader: Implement CSET and CSETP
ameerj
2021-07-22
6
-15
/
+114
*
shader: Reorder phi nodes when redefined as undefined opcodes
ReinUsesLisp
2021-07-22
1
-1
/
+9
*
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-22
1
-9
/
+11
*
shader: Implement FSET and FSETP
ameerj
2021-07-22
9
-94
/
+204
*
shader: Implement TEXS
ReinUsesLisp
2021-07-22
8
-7
/
+287
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
24
-330
/
+286
*
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-22
2
-0
/
+8
*
shader: Implement FMNMX
ameerj
2021-07-22
8
-25
/
+101
*
shader: Fix rebase issue
ReinUsesLisp
2021-07-22
1
-1
/
+0
[prev]
[next]