index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
glsl: Cleanup texture functions
ameerj
2021-07-22
1
-13
/
+11
*
shader_recompiler: GCC fixes
lat9nq
2021-07-22
14
-3
/
+13
*
glsl: Implement TEX depth functions
ameerj
2021-07-22
2
-4
/
+46
*
glsl: Implement TEX ImageSample functions
ameerj
2021-07-22
3
-11
/
+71
*
glsl: Rework Shuffle emit instructions to align with SPIR-V
ameerj
2021-07-22
1
-19
/
+40
*
glsl: Better Storage access and wip warps
ameerj
2021-07-22
8
-62
/
+133
*
glsl: Fix integer conversions, implement clamp CC
ameerj
2021-07-22
2
-27
/
+36
*
glsl: Implement IADD CC
ameerj
2021-07-22
2
-2
/
+17
*
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
ameerj
2021-07-22
2
-4
/
+19
*
glsl: WIP var forward declaration
ameerj
2021-07-22
6
-49
/
+60
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-22
8
-57
/
+91
*
glsl: remove unused headers
ameerj
2021-07-22
14
-34
/
+10
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-22
8
-81
/
+87
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-22
12
-72
/
+133
*
glsl: textures wip
ameerj
2021-07-22
9
-75
/
+139
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-22
9
-191
/
+337
*
glsl: Track S32 atomics
ameerj
2021-07-22
3
-6
/
+16
*
glsl: Update phi node management
ameerj
2021-07-22
4
-21
/
+53
*
glsl: Fix floating point compare ops
ameerj
2021-07-22
1
-28
/
+28
*
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
2
-2
/
+9
*
glsl: Simply FP storage atomics
ameerj
2021-07-22
2
-48
/
+28
*
glsl: F16x2 storage atomics
ameerj
2021-07-22
7
-58
/
+64
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-22
5
-75
/
+134
*
glsl: implement phi nodes
ameerj
2021-07-22
4
-20
/
+54
*
glsl: Wip storage atomic ops
ameerj
2021-07-22
10
-327
/
+414
*
glsl: Implement FCMP
ameerj
2021-07-22
3
-242
/
+185
*
glsl: Add a more robust fp formatter
ameerj
2021-07-22
4
-9
/
+14
*
glsl: More FP fixes
ameerj
2021-07-22
2
-9
/
+16
*
glsl: FP function fixes
ameerj
2021-07-22
7
-17
/
+25
*
glsl: More FP instructions/fixes
ameerj
2021-07-22
5
-28
/
+41
*
glsl: Add many FP32/64 instructions
ameerj
2021-07-22
12
-765
/
+1011
*
glsl: Implement more Integer ops
ameerj
2021-07-22
3
-119
/
+72
*
glsl: Implement BF*
ameerj
2021-07-22
3
-9
/
+10
*
glsl: Implement a few Integer instructions
ameerj
2021-07-22
10
-260
/
+398
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-22
6
-760
/
+838
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-22
6
-171
/
+169
*
glsl: INeg and IAdd negate tests
ameerj
2021-07-22
3
-94
/
+106
*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-22
6
-203
/
+311
*
glsl: Fix program linking and cbuf
ameerj
2021-07-22
2
-3
/
+5
*
glsl: Fix "reg" allocing
ameerj
2021-07-22
10
-898
/
+938
*
glsl: Initial backend
ameerj
2021-07-22
27
-0
/
+3292
*
spirv: Reduce log severity of mismatching denorm rules
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
2
-2
/
+4
*
shader: Add logging
ReinUsesLisp
2021-07-22
13
-28
/
+30
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
9
-33
/
+130
*
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
tmml: Remove index component from coords vec
ameerj
2021-07-22
1
-4
/
+3
*
spirv/convert: Catch more signed operations oversights
ameerj
2021-07-22
1
-5
/
+5
*
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
ReinUsesLisp
2021-07-22
1
-0
/
+6
*
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
1
-2
/
+2
[prev]
[next]