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Merge pull request #8873 from vonchenplus/fix_legacy_location_error
bunnei
2022-10-24
3
-19
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+33
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Address feedback
FengChen
2022-10-17
1
-6
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+6
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video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
3
-15
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+29
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CMakeLists: Disable C4100 and C4324
Morph
2022-10-22
2
-8
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+0
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CMakeLists: Remove redundant warnings
Morph
2022-10-22
1
-2
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+0
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CMakeLists: Treat MSVC warnings as errors
Morph
2022-10-22
1
-1
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+0
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general: Enforce C4800 everywhere except in video_core
Morph
2022-10-22
1
-1
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+0
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CMakeLists: Remove all redundant warnings
Morph
2022-10-22
1
-8
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+2
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General: Fix compilation for GCC
Liam White
2022-10-06
1
-1
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+1
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Shader Decompiler: implement better tracking for Vulkan samplers.
Fernando Sahmkow
2022-10-06
1
-9
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+59
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Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
2
-3
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+35
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Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.
Fernando Sahmkow
2022-10-06
1
-3
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+3
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shader_recompiler: add extended LDC to GLASM backend
Liam
2022-10-02
1
-4
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+21
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chore: fix some typos
Andrea Pappacoda
2022-09-23
2
-2
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+2
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style: General style changes to match with the rest of the codebase
Morph
2022-08-31
1
-5
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+5
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video_code: support rectangle texture
FengChen
2022-08-25
10
-2
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+44
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Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
Kelebek1
2022-07-29
1
-2
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+3
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chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-07-27
2
-4
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+5
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Merge pull request #8383 from Morph1984/shadow-of-the-past
Mai
2022-06-14
1
-3
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+0
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CMakeLists: Make variable shadowing a compile-time error
Morph
2022-06-13
1
-3
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+0
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general: fix compilation on GCC 12
Liam
2022-06-13
1
-1
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+1
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structured_control_flow: Remove constexpr Flow::Block
lat9nq
2022-06-13
1
-6
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+0
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general: Avoid ambiguous format_to compilation errors
Lioncash
2022-05-14
2
-2
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+2
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GCC 12 fixes
Liam
2022-04-28
1
-1
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+1
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general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
233
-699
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+466
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Merge pull request #8133 from liamwhite/gl-spv-cbuf
Fernando S
2022-04-07
6
-25
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+51
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shader_recompiler: Decrease indirect cbuf limit to match hardware
Liam
2022-04-04
1
-1
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+1
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shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
4
-9
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+38
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shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
3
-17
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+14
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fix: typos
Andrea Pappacoda
2022-04-02
2
-2
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+2
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Merge pull request #8095 from bylaws/master
Mai M
2022-03-27
3
-0
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+4
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Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-22
3
-0
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+4
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dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-23
3
-0
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+36
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shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
ameerj
2022-03-22
1
-9
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+62
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Merge pull request #8038 from liamwhite/exit-register-detection
Ameer J
2022-03-21
2
-0
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+9
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Address review comments
Liam
2022-03-18
1
-1
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+1
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shader_recompiler/EXIT: skip render targets with no outputs
Liam
2022-03-18
2
-0
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+8
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shader_recompiler/EXIT: increment output register on failed enable test
Liam
2022-03-17
1
-0
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+1
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general: Fix clang/gcc build errors
ameerj
2022-03-20
1
-0
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+1
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shader_recompiler: Reduce unused includes
ameerj
2022-03-20
69
-106
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+7
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Address review comments
Liam
2022-03-17
4
-52
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+36
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shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
5
-39
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+94
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Address review comments
Liam
2022-03-17
1
-16
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+15
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shader_recompiler: Implement LDC.IS address mode
Liam
2022-03-16
1
-2
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+12
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shader: add support for const buffer indirect addressing
Liam
2022-03-14
2
-18
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+68
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Merge pull request #8008 from ameerj/rescale-offsets-array
Fernando S
2022-03-15
1
-2
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+27
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rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ameerj
2022-03-12
1
-2
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+27
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Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-13
1
-2
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+2
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Shader decompiler: Fix storage tracking in deko3d.
Fernando Sahmkow
2022-03-13
1
-1
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+2
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emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
2022-03-12
1
-1
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+1
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