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* | | Merge pull request #8873 from vonchenplus/fix_legacy_location_errorGravatar bunnei2022-10-243-19/+33
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| * | | Address feedbackGravatar FengChen2022-10-171-6/+6
| * | | video_core: Fix legacy to generic location unpairedGravatar FengChen2022-09-203-15/+29
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* | | CMakeLists: Disable C4100 and C4324Gravatar Morph2022-10-222-8/+0
* | | CMakeLists: Remove redundant warningsGravatar Morph2022-10-221-2/+0
* | | CMakeLists: Treat MSVC warnings as errorsGravatar Morph2022-10-221-1/+0
* | | general: Enforce C4800 everywhere except in video_coreGravatar Morph2022-10-221-1/+0
* | | CMakeLists: Remove all redundant warningsGravatar Morph2022-10-221-8/+2
* | | General: Fix compilation for GCCGravatar Liam White2022-10-061-1/+1
* | | Shader Decompiler: implement better tracking for Vulkan samplers.Gravatar Fernando Sahmkow2022-10-061-9/+59
* | | Shader Decompiler: Check for shift when deriving composite samplers.Gravatar Fernando Sahmkow2022-10-062-3/+35
* | | Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Gravatar Fernando Sahmkow2022-10-061-3/+3
* | | shader_recompiler: add extended LDC to GLASM backendGravatar Liam2022-10-021-4/+21
* | | chore: fix some typosGravatar Andrea Pappacoda2022-09-232-2/+2
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* / style: General style changes to match with the rest of the codebaseGravatar Morph2022-08-311-5/+5
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* video_code: support rectangle textureGravatar FengChen2022-08-2510-2/+44
* Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Gravatar Kelebek12022-07-291-2/+3
* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-272-4/+5
* Merge pull request #8383 from Morph1984/shadow-of-the-pastGravatar Mai2022-06-141-3/+0
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| * CMakeLists: Make variable shadowing a compile-time errorGravatar Morph2022-06-131-3/+0
* | general: fix compilation on GCC 12Gravatar Liam2022-06-131-1/+1
* | structured_control_flow: Remove constexpr Flow::BlockGravatar lat9nq2022-06-131-6/+0
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* general: Avoid ambiguous format_to compilation errorsGravatar Lioncash2022-05-142-2/+2
* GCC 12 fixesGravatar Liam2022-04-281-1/+1
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-23233-699/+466
* Merge pull request #8133 from liamwhite/gl-spv-cbufGravatar Fernando S2022-04-076-25/+51
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| * shader_recompiler: Decrease indirect cbuf limit to match hardwareGravatar Liam2022-04-041-1/+1
| * shader_compiler: support const buffer indirect addressing in GLSLGravatar Liam2022-04-014-9/+38
| * shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VGravatar Liam2022-04-013-17/+14
* | fix: typosGravatar Andrea Pappacoda2022-04-022-2/+2
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* Merge pull request #8095 from bylaws/masterGravatar Mai M2022-03-273-0/+4
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| * Include <bit> header when std::count{r,l}_zero is usedGravatar Billy Laws2022-03-223-0/+4
* | dead_code_elimination_pass: Remove unreachable Phi argumentsGravatar ameerj2022-03-233-0/+36
* | shader_recompiler/dead_code_elimination: Add DeadBranchElimination passGravatar ameerj2022-03-221-9/+62
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* Merge pull request #8038 from liamwhite/exit-register-detectionGravatar Ameer J2022-03-212-0/+9
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| * Address review commentsGravatar Liam2022-03-181-1/+1
| * shader_recompiler/EXIT: skip render targets with no outputsGravatar Liam2022-03-182-0/+8
| * shader_recompiler/EXIT: increment output register on failed enable testGravatar Liam2022-03-171-0/+1
* | general: Fix clang/gcc build errorsGravatar ameerj2022-03-201-0/+1
* | shader_recompiler: Reduce unused includesGravatar ameerj2022-03-2069-106/+7
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* Address review commentsGravatar Liam2022-03-174-52/+36
* shader_recompiler: Use functions for indirect const buffer accessesGravatar Liam2022-03-175-39/+94
* Address review commentsGravatar Liam2022-03-171-16/+15
* shader_recompiler: Implement LDC.IS address modeGravatar Liam2022-03-161-2/+12
* shader: add support for const buffer indirect addressingGravatar Liam2022-03-142-18/+68
* Merge pull request #8008 from ameerj/rescale-offsets-arrayGravatar Fernando S2022-03-151-2/+27
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| * rescaling_pass: Fix rescaling Color2DArray ImageFetch offsetsGravatar ameerj2022-03-121-2/+27
* | Shader decompiler: do constant propgation before texture pass.Gravatar Fernando Sahmkow2022-03-131-2/+2
* | Shader decompiler: Fix storage tracking in deko3d.Gravatar Fernando Sahmkow2022-03-131-1/+2
* | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsGravatar ameerj2022-03-121-1/+1
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