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* shader: Implement ATOM/S and REDGravatar ameerj2021-07-2218-19/+1724
* spirv: Move phi node patching to a separate functionGravatar ReinUsesLisp2021-07-221-13/+16
* spirv: Guard against typeless image reads on unsupported devicesGravatar ReinUsesLisp2021-07-225-1/+16
* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-225-7/+11
* spirv: Fix forward declarations on phi nodesGravatar ReinUsesLisp2021-07-221-47/+25
* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2223-137/+597
* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedback + clang formatGravatar lat9nq2021-07-2211-22/+20
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2259-297/+289
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-223-29/+29
* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix TextureGradGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-226-23/+125
* shader: Address feedbackGravatar FernandoS272021-07-225-53/+54
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-223-11/+100
* shader: Implement indexed attributesGravatar FernandoS272021-07-2212-35/+279
* shader: Implement AL2PGravatar FernandoS272021-07-223-4/+36
* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
* shader: Fix ShadowCube declaration type, set number of pipeline threads based...Gravatar FernandoS272021-07-221-1/+1
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-2210-45/+169
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-227-5/+79
* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-224-104/+106
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-229-22/+21
* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
* shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
* shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
* shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-227-4/+147
* shader: Mark SSBOs as written when they areGravatar FernandoS272021-07-222-2/+30
* shader: Implement ViewportIndexGravatar FernandoS272021-07-227-2/+32
* shader: Stub TLD4's PTP when it isn't constantGravatar FernandoS272021-07-221-1/+2
* shader: Stub VOTE.VTGGravatar FernandoS272021-07-224-4/+15
* shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
* shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-222-0/+12