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Commit message (
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Author
Age
Files
Lines
*
shader: Implement ATOM/S and RED
ameerj
2021-07-22
18
-19
/
+1724
*
spirv: Move phi node patching to a separate function
ReinUsesLisp
2021-07-22
1
-13
/
+16
*
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
5
-1
/
+16
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
5
-7
/
+11
*
spirv: Fix forward declarations on phi nodes
ReinUsesLisp
2021-07-22
1
-47
/
+25
*
shader: Mark ImageWrite with side effects
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
FernandoS27
2021-07-22
18
-13
/
+136
*
shader: Remove outdated comment in F2I
ReinUsesLisp
2021-07-22
1
-4
/
+0
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
23
-137
/
+597
*
shader: Fix Windows build issues
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Address feedback + clang format
lat9nq
2021-07-22
11
-22
/
+20
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
59
-297
/
+289
*
shader: Fix FCMP immediate variant
ReinUsesLisp
2021-07-22
1
-1
/
+9
*
shader: Fix dangling labels
ReinUsesLisp
2021-07-22
1
-0
/
+5
*
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
3
-29
/
+29
*
shader: Fix F2I
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Fix TextureGrad
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
6
-23
/
+125
*
shader: Address feedback
FernandoS27
2021-07-22
5
-53
/
+54
*
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-22
3
-11
/
+100
*
shader: Implement indexed attributes
FernandoS27
2021-07-22
12
-35
/
+279
*
shader: Implement AL2P
FernandoS27
2021-07-22
3
-4
/
+36
*
shader: Fix BRX tracking
FernandoS27
2021-07-22
2
-3
/
+4
*
shader: Move recursive SSA rewrite to the heap
ReinUsesLisp
2021-07-22
1
-29
/
+89
*
shader: Fix ShadowCube declaration type, set number of pipeline threads based...
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
3
-17
/
+38
*
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
2021-07-22
1
-7
/
+8
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
10
-45
/
+169
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
7
-5
/
+79
*
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-22
4
-104
/
+106
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
9
-22
/
+21
*
shader: Remove unused header in VOTE
ReinUsesLisp
2021-07-22
1
-2
/
+0
*
shader: Rework global memory tracking to use breadth-first search
ReinUsesLisp
2021-07-22
1
-69
/
+80
*
shader: Fix fp16 merge when using native fp16
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Fix FADD32I
ReinUsesLisp
2021-07-22
1
-6
/
+4
*
shader: Fix undetected bug from review
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Address feedback
FernandoS27
2021-07-22
3
-13
/
+16
*
shader: "Implement" NOP
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Address Feedback
FernandoS27
2021-07-22
16
-211
/
+60
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
7
-0
/
+15
*
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
9
-11
/
+121
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
7
-4
/
+147
*
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
2
-2
/
+30
*
shader: Implement ViewportIndex
FernandoS27
2021-07-22
7
-2
/
+32
*
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
2021-07-22
1
-1
/
+2
*
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
4
-4
/
+15
*
shader: Fold composite extract
FernandoS27
2021-07-22
1
-0
/
+62
*
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
1
-1
/
+41
*
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
2
-0
/
+12
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