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* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-223-29/+29
* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix TextureGradGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-226-23/+125
* shader: Address feedbackGravatar FernandoS272021-07-225-53/+54
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-223-11/+100
* shader: Implement indexed attributesGravatar FernandoS272021-07-2212-35/+279
* shader: Implement AL2PGravatar FernandoS272021-07-223-4/+36
* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
* shader: Fix ShadowCube declaration type, set number of pipeline threads based...Gravatar FernandoS272021-07-221-1/+1
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-2210-45/+169
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-227-5/+79
* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-224-104/+106
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-229-22/+21
* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
* shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
* shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
* shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-227-4/+147
* shader: Mark SSBOs as written when they areGravatar FernandoS272021-07-222-2/+30
* shader: Implement ViewportIndexGravatar FernandoS272021-07-227-2/+32
* shader: Stub TLD4's PTP when it isn't constantGravatar FernandoS272021-07-221-1/+2
* shader: Stub VOTE.VTGGravatar FernandoS272021-07-224-4/+15
* shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
* shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-222-0/+12
* shader: Fix dependency on identity removal passGravatar ReinUsesLisp2021-07-222-3/+8
* shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
* shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp2021-07-221-1/+27
* spirv: Remove unnecesary variable for clip distancesGravatar ReinUsesLisp2021-07-222-6/+2
* shader: Implement ClipDistanceGravatar FernandoS272021-07-225-0/+36
* shader: Fix TXDGravatar FernandoS272021-07-222-2/+2
* shader: Address feedbackGravatar FernandoS272021-07-224-52/+48
* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-223-25/+17
* shader: Implement TXDGravatar FernandoS272021-07-224-10/+183
* shader: Implement ImageGradientGravatar FernandoS272021-07-228-2/+84
* shader: Implement TMML partiallyGravatar FernandoS272021-07-226-13/+137
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-229-1/+38