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Author
Age
Files
Lines
*
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
2
-1
/
+10
*
glsl: Address rest of feedback
ameerj
2021-07-22
7
-21
/
+64
*
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
2
-14
/
+12
*
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
3
-4
/
+28
*
glsl: Cleanup/Address feedback
ameerj
2021-07-22
9
-28
/
+22
*
glsl: Add Shader_GLSL logging
ameerj
2021-07-22
3
-28
/
+32
*
glsl: Add LoopSafety instructions
ameerj
2021-07-22
2
-0
/
+10
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
3
-4
/
+15
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
4
-13
/
+39
*
glsl: Implement legacy varyings
ameerj
2021-07-22
6
-8
/
+81
*
glsl: Minor cleanup
ameerj
2021-07-22
2
-19
/
+15
*
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
1
-12
/
+15
*
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
1
-0
/
+16
*
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
1
-104
/
+66
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
5
-111
/
+109
*
glsl: Remove Signed Integer variables
ameerj
2021-07-22
8
-43
/
+13
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
13
-75
/
+87
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
12
-315
/
+251
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
3
-30
/
+35
*
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
1
-1
/
+2
*
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-15
/
+1
*
glsl: Enable early fragment tests
ameerj
2021-07-22
2
-4
/
+7
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
2
-12
/
+60
*
glsl: Implement fswzadd
ameerj
2021-07-22
4
-5
/
+44
*
glsl: Implement indexed attribute loads
ameerj
2021-07-22
5
-29
/
+64
*
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-22
1
-2
/
+3
*
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-2
/
+18
*
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-22
1
-5
/
+3
*
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-22
3
-21
/
+35
*
glsl: Implement barriers
ameerj
2021-07-22
3
-13
/
+21
*
glsl: Implement image atomics and set layer
ameerj
2021-07-22
5
-153
/
+202
*
glsl: Fix image gather logic
ameerj
2021-07-22
1
-0
/
+4
*
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-22
2
-51
/
+112
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
3
-8
/
+41
*
emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-22
1
-12
/
+33
*
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-22
4
-50
/
+43
*
glsl: Cleanup and address feedback
ameerj
2021-07-22
10
-86
/
+69
*
glsl: Refactor Global memory functions
ameerj
2021-07-22
2
-71
/
+73
*
glsl: Increase NUM_VARS that can be allocated
ameerj
2021-07-22
1
-1
/
+1
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-22
9
-98
/
+185
*
glsl: Implement Images
ameerj
2021-07-22
2
-9
/
+74
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
4
-8
/
+17
*
glsl: Implement transform feedback
ameerj
2021-07-22
3
-13
/
+63
*
glsl: Yet another gl_ViewportIndex fix attempt
ameerj
2021-07-22
1
-3
/
+19
*
glsl: Add gl_ViewportIndex out attribute
ameerj
2021-07-22
1
-1
/
+3
*
emit_glsl_context_get_set: Remove unused function
lat9nq
2021-07-22
1
-4
/
+0
*
glsl: Fix precise variable declaration
ameerj
2021-07-22
3
-24
/
+25
*
glsl: Implement tessellation shaders
ameerj
2021-07-22
5
-27
/
+146
*
glsl: Implement ImageGradient and other texture function variants
ameerj
2021-07-22
2
-32
/
+73
*
glsl: Fix atomic SSBO offsets
ameerj
2021-07-22
4
-67
/
+74
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