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Author
Files
Lines
2022-06-13
general: fix compilation on GCC 12
Liam
1
-1
/
+1
2022-06-13
structured_control_flow: Remove constexpr Flow::Block
lat9nq
1
-6
/
+0
2022-06-13
CMakeLists: Make variable shadowing a compile-time error
Morph
1
-3
/
+0
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
2
-2
/
+2
2022-04-28
GCC 12 fixes
Liam
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
233
-699
/
+466
2022-04-04
shader_recompiler: Decrease indirect cbuf limit to match hardware
Liam
1
-1
/
+1
2022-04-02
fix: typos
Andrea Pappacoda
2
-2
/
+2
2022-04-01
shader_compiler: support const buffer indirect addressing in GLSL
Liam
4
-9
/
+38
2022-04-01
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
3
-17
/
+14
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
3
-0
/
+36
2022-03-22
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
3
-0
/
+4
2022-03-22
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
ameerj
1
-9
/
+62
2022-03-20
general: Fix clang/gcc build errors
ameerj
1
-0
/
+1
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
69
-106
/
+7
2022-03-18
Address review comments
Liam
1
-1
/
+1
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
2
-0
/
+8
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
1
-0
/
+1
2022-03-17
Address review comments
Liam
4
-52
/
+36
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
5
-39
/
+94
2022-03-17
Address review comments
Liam
1
-16
/
+15
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
1
-2
/
+12
2022-03-14
shader: add support for const buffer indirect addressing
Liam
2
-18
/
+68
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
1
-2
/
+2
2022-03-13
Shader decompiler: Fix storage tracking in deko3d.
Fernando Sahmkow
1
-1
/
+2
2022-03-12
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ameerj
1
-2
/
+27
2022-03-12
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
1
-1
/
+1
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2
-52
/
+620
2022-01-29
emit_glsl_atomic: Implement 32x2 fallback atomic ops
ameerj
1
-9
/
+55
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
3
-11
/
+76
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
9
-1
/
+469
2022-01-28
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2
-3
/
+3
2022-01-28
emit_spirv: Add Xfb execution mode when transform feedback is used
ameerj
1
-3
/
+9
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
1
-12
/
+6
2022-01-25
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
1
-2
/
+1
2022-01-17
shader_recompiler: fix potential OOB access
v1993
2
-6
/
+8
2022-01-09
logging/log.h: move enum class formatter to a separate file ...
liushuyu
3
-7
/
+7
2022-01-08
logging: adapt to changes in fmt 8.1
liushuyu
2
-6
/
+6
2022-01-04
glsl: Remove unreachable return
Narr the Reg
1
-1
/
+0
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
1
-0
/
+2
2021-12-29
glsl: Add boolean reference workaround
ameerj
3
-2
/
+8
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
3
-17
/
+27
2021-12-29
emit_glsl_integer: Use negation work around
ameerj
1
-2
/
+2
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
9
-0
/
+86
2021-12-28
Empty spaces
Matías Locatti
1
-1
/
+1
2021-12-28
Changes to avoid warnings in SSE4.2 optimized SPIR-V
Matías Locatti
1
-0
/
+9
2021-12-24
emit_glasm_context_get_set: Fix GetAttribute return value type.
ameerj
1
-4
/
+4
2021-12-24
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
ameerj
1
-2
/
+2
2021-12-18
Address format clang
vonchenplus
1
-36
/
+36
2021-12-18
Remove spirv handle legacy related code
vonchenplus
4
-190
/
+1
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