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Author
Files
Lines
2023-09-02
shader_recompiler: always declare image format for image buffers
Liam
1
-1
/
+6
2023-09-01
shader_recompiler: fix emulation of 3D textureGrad
Liam
2
-3
/
+34
2023-08-27
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
Fernando Sahmkow
1
-1
/
+2
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
8
-11
/
+261
2023-08-03
Fix shader dumps with nvdisasm
Kelebek1
1
-1
/
+1
2023-07-23
ssa_rewrite_pass: use proper maps
Liam
1
-6
/
+5
2023-06-25
shaders: Track local memory usage
ameerj
2
-0
/
+5
2023-06-25
emit_glasm: Fix lmem size computation
ameerj
1
-1
/
+1
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
4
-4
/
+5
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
5
-0
/
+191
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
5
-0
/
+51
2023-06-03
video_core: Enable support_descriptor_aliasing on Turnip, disable storage ato...
bunnei
1
-0
/
+10
2023-06-03
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
Billy Laws
2
-1
/
+18
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
5
-49
/
+75
2023-05-26
shader_recompiler: fix copy-paste error
Liam
1
-1
/
+1
2023-05-11
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
2
-12
/
+3
2023-04-30
Define SampleMask as an array
Kelebek1
2
-2
/
+4
2023-04-08
shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...
Wollnashorn
1
-18
/
+9
2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
1
-3
/
+3
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
3
-0
/
+72
2023-03-12
general: fix spelling mistakes
Liam
2
-41
/
+41
2023-02-25
buffer_cache: Add logic for non-NVN storage buffer tracking
ameerj
1
-1
/
+7
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change cons...
arades79
5
-6
/
+6
2023-02-14
add static lifetime to constexpr values to force compile time evaluation wher...
arades79
5
-6
/
+6
2023-02-08
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
ameerj
1
-6
/
+0
2023-02-04
shader_recompiler/value.h: Remove lingering references to S32
ameerj
1
-11
/
+0
2023-01-29
Move to Clang Format 15
Levi Behunin
3
-10
/
+10
2023-01-29
spirv: Fix TXQ with MSAA textures
ameerj
3
-8
/
+19
2023-01-29
emit_glasm_image: Fix TXQ with MSAA textures
ameerj
1
-1
/
+9
2023-01-29
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
1
-9
/
+23
2023-01-28
texture_pass: Fix texture descriptors comparisons
ameerj
1
-2
/
+9
2023-01-28
texture_pass: Refactor texture handle retrieval
ameerj
1
-7
/
+7
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
11
-29
/
+37
2023-01-28
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
1
-6
/
+11
2023-01-27
glasm: Add MS sampler types
ameerj
2
-5
/
+8
2023-01-27
glsl: Add MS sampler types
ameerj
1
-22
/
+27
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
13
-46
/
+19
2023-01-23
spirv: fix multisampled image fetch
Liam
4
-2
/
+16
2023-01-07
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
4
-12
/
+6
2023-01-07
Avoid OOB array access reading passthrough attr mask
Billy Laws
1
-1
/
+1
2023-01-05
Run clang-format
Billy Laws
5
-23
/
+33
2023-01-05
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
Billy Laws
1
-30
/
+28
2023-01-05
shader_recompiler: Add support for lowering geometry passthrough
Billy Laws
2
-40
/
+67
2023-01-05
shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
4
-6
/
+11
2023-01-05
shader_recompiler: SPIRV: Only enable int64 feature when supported
Billy Laws
1
-1
/
+1
2023-01-05
shader_recompiler: Add comparison operators to descriptor types
Billy Laws
1
-0
/
+12
2023-01-05
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
4
-11
/
+41
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
9
-0
/
+39
2023-01-03
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2
-1
/
+34
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
1
-2
/
+2
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