index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2023-11-26
GLSL: Prefer known used cbuf sizes
Ameer J
1
-1
/
+4
2023-11-19
renderer_vulkan: ignore viewport stores on non-supporting drivers
Liam
3
-1
/
+6
2023-11-18
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
9
-58
/
+59
2023-11-17
shader_recompiler: add byteswap pattern workaround for Nvidia
Ameer J
4
-0
/
+82
2023-10-31
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
4
-5
/
+15
2023-10-31
shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
4
-6
/
+12
2023-10-22
emit_glsl_warp: Fix shfl_in_bounds conditional
Ameer J
2
-4
/
+9
2023-10-19
Manually robust on Maxwell and earlier
Kelebek1
3
-4
/
+59
2023-10-02
ci: fix new codespell errors
Liam
1
-1
/
+1
2023-09-22
emit_spirv: fix incorrect use of descriptor index in image atomics
Liam
2
-13
/
+9
2023-09-14
shader_recompiler: skip sampler for buffer textures (#11435)
liamwhite
3
-6
/
+2
2023-09-03
msvc: set warning level to /W4 globally
Danila Malyutin
1
-2
/
+0
2023-09-02
shader_recompiler: always declare image format for image buffers
Liam
1
-1
/
+6
2023-09-01
shader_recompiler: fix emulation of 3D textureGrad
Liam
2
-3
/
+34
2023-08-27
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
Fernando Sahmkow
1
-1
/
+2
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
8
-11
/
+261
2023-08-03
Fix shader dumps with nvdisasm
Kelebek1
1
-1
/
+1
2023-07-23
ssa_rewrite_pass: use proper maps
Liam
1
-6
/
+5
2023-06-25
shaders: Track local memory usage
ameerj
2
-0
/
+5
2023-06-25
emit_glasm: Fix lmem size computation
ameerj
1
-1
/
+1
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
4
-4
/
+5
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
5
-0
/
+191
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
5
-0
/
+51
2023-06-03
video_core: Enable support_descriptor_aliasing on Turnip, disable storage ato...
bunnei
1
-0
/
+10
2023-06-03
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
Billy Laws
2
-1
/
+18
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
5
-49
/
+75
2023-05-26
shader_recompiler: fix copy-paste error
Liam
1
-1
/
+1
2023-05-11
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
2
-12
/
+3
2023-04-30
Define SampleMask as an array
Kelebek1
2
-2
/
+4
2023-04-08
shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...
Wollnashorn
1
-18
/
+9
2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
1
-3
/
+3
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
3
-0
/
+72
2023-03-12
general: fix spelling mistakes
Liam
2
-41
/
+41
2023-02-25
buffer_cache: Add logic for non-NVN storage buffer tracking
ameerj
1
-1
/
+7
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change cons...
arades79
5
-6
/
+6
2023-02-14
add static lifetime to constexpr values to force compile time evaluation wher...
arades79
5
-6
/
+6
2023-02-08
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
ameerj
1
-6
/
+0
2023-02-04
shader_recompiler/value.h: Remove lingering references to S32
ameerj
1
-11
/
+0
2023-01-29
Move to Clang Format 15
Levi Behunin
3
-10
/
+10
2023-01-29
spirv: Fix TXQ with MSAA textures
ameerj
3
-8
/
+19
2023-01-29
emit_glasm_image: Fix TXQ with MSAA textures
ameerj
1
-1
/
+9
2023-01-29
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
1
-9
/
+23
2023-01-28
texture_pass: Fix texture descriptors comparisons
ameerj
1
-2
/
+9
2023-01-28
texture_pass: Refactor texture handle retrieval
ameerj
1
-7
/
+7
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
11
-29
/
+37
2023-01-28
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
1
-6
/
+11
2023-01-27
glasm: Add MS sampler types
ameerj
2
-5
/
+8
2023-01-27
glsl: Add MS sampler types
ameerj
1
-22
/
+27
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
13
-46
/
+19
2023-01-23
spirv: fix multisampled image fetch
Liam
4
-2
/
+16
[next]