index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
shader_info.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
spirv: fix multisampled image fetch
Liam
2023-01-23
1
-0
/
+1
*
shader_recompiler: Add comparison operators to descriptor types
Billy Laws
2023-01-05
1
-0
/
+12
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+1
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+5
*
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-12-01
1
-0
/
+3
*
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+1
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-0
/
+10
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
1
-0
/
+1
|
\
|
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+1
*
|
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
bunnei
2022-10-24
1
-0
/
+3
|
\
\
|
*
|
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
1
-0
/
+3
|
|
/
*
/
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
1
-0
/
+4
|
/
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-1
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Decrease indirect cbuf limit to match hardware
Liam
2022-04-04
1
-1
/
+1
*
shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
1
-1
/
+1
*
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
1
-0
/
+1
*
Address review comments
Liam
2022-03-17
1
-0
/
+1
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
1
-0
/
+1
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
/
+9
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-16
1
-0
/
+1
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-32
/
+5
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
glsl: Address rest of feedback
ameerj
2021-07-22
1
-0
/
+2
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
1
-0
/
+1
*
glsl: Implement legacy varyings
ameerj
2021-07-22
1
-0
/
+2
*
glsl: Track S32 atomics
ameerj
2021-07-22
1
-1
/
+2
*
glsl: Wip storage atomic ops
ameerj
2021-07-22
1
-0
/
+1
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
1
-4
/
+17
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+2
*
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
1
-0
/
+6
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Address feedback
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-0
/
+5
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
1
-0
/
+10
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-22
1
-0
/
+1
[next]