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shader_info.h
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Author
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2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
1
-4
/
+101
2023-12-18
shader_recompiler: use minimal clip distance array
Liam
1
-0
/
+2
2023-06-25
shaders: Track local memory usage
ameerj
1
-0
/
+1
2023-01-23
spirv: fix multisampled image fetch
Liam
1
-0
/
+1
2023-01-05
shader_recompiler: Add comparison operators to descriptor types
Billy Laws
1
-0
/
+12
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
1
-0
/
+1
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
1
-0
/
+5
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
1
-0
/
+3
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
1
-0
/
+1
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
1
-0
/
+10
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
1
-0
/
+4
2022-09-20
video_core: Fix legacy to generic location unpaired
FengChen
1
-0
/
+3
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
1
-0
/
+1
2022-08-25
video_code: support rectangle texture
FengChen
1
-1
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-04
shader_recompiler: Decrease indirect cbuf limit to match hardware
Liam
1
-1
/
+1
2022-04-01
shader_compiler: support const buffer indirect addressing in GLSL
Liam
1
-1
/
+1
2022-04-01
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
1
-0
/
+1
2022-03-17
Address review comments
Liam
1
-0
/
+1
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
1
-0
/
+1
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
1
-0
/
+9
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
1
-1
/
+1
2021-11-16
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
1
-0
/
+1
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-32
/
+5
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
1
-1
/
+1
2021-07-22
glsl: Address rest of feedback
ameerj
1
-0
/
+2
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
1
-0
/
+1
2021-07-22
glsl: Implement legacy varyings
ameerj
1
-0
/
+2
2021-07-22
glsl: Track S32 atomics
ameerj
1
-1
/
+2
2021-07-22
glsl: Wip storage atomic ops
ameerj
1
-0
/
+1
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader: Track legacy varyings
ReinUsesLisp
1
-4
/
+17
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
1
-0
/
+4
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
1
-0
/
+2
2021-07-22
shader: Increase the maximum number of storage buffers
ReinUsesLisp
1
-1
/
+1
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
1
-0
/
+4
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
1
-0
/
+6
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader: Address feedback
FernandoS27
1
-1
/
+1
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
1
-0
/
+1
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
1
-0
/
+1
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
1
-0
/
+1
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+5
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
1
-0
/
+10
2021-07-22
spirv: Implement Layer stores
ReinUsesLisp
1
-0
/
+1
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
1
-2
/
+2
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