| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove memory allocations in some hot paths | 2023-06-22 | 1 | -1/+2 | |
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| * | Implement scaled vertex buffer format emulation | 2023-06-03 | 1 | -0/+2 | |
| | | | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | ||||
| * | video_core: Fix legacy to generic location unpaired | 2022-09-20 | 1 | -0/+2 | |
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| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Reduce unused includes | 2022-03-20 | 1 | -1/+0 | |
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| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -1/+2 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader: Properly manage attributes not written from previous stages | 2021-07-22 | 1 | -2/+6 | |
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| * | shader: Split profile and runtime info headers | 2021-07-22 | 1 | -0/+83 | |