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path: root/src/shader_recompiler/runtime_info.h (follow)
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* Remove memory allocations in some hot pathsGravatar Kelebek12023-06-221-1/+2
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* Implement scaled vertex buffer format emulationGravatar Billy Laws2023-06-031-0/+2
| | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
* video_core: Fix legacy to generic location unpairedGravatar FengChen2022-09-201-0/+2
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-1/+0
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* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-1/+2
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-2/+6
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* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-221-0/+83