| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Address review comments | 2022-03-18 | 1 | -1/+1 | |
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| * | shader_recompiler/EXIT: skip render targets with no outputs | 2022-03-18 | 1 | -0/+5 | |
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| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -41/+21 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | shader_environment: Add shader_local_memory_crs_size to local memory size | 2021-07-22 | 1 | -2/+2 | |
| | | | | | Fixes DOOM 2016 missing local memory | ||||
| * | shader: Implement indexed Position and ClipDistances | 2021-07-22 | 1 | -3/+42 | |
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| * | shader: Implement indexed attributes | 2021-07-22 | 1 | -13/+70 | |
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| * | shader: Add partial rasterizer integration | 2021-07-22 | 1 | -0/+143 | |