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path: root/src/shader_recompiler/program_header.h (follow)
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* Address review commentsGravatar Liam2022-03-181-1/+1
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* shader_recompiler/EXIT: skip render targets with no outputsGravatar Liam2022-03-181-0/+5
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* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-41/+21
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader_environment: Add shader_local_memory_crs_size to local memory sizeGravatar ameerj2021-07-221-2/+2
| | | | Fixes DOOM 2016 missing local memory
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-221-3/+42
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* shader: Implement indexed attributesGravatar FernandoS272021-07-221-13/+70
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* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+143