| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | 1 | -3/+2 | ||
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
| 2022-03-18 | Address review comments | 1 | -1/+1 | ||
| 2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | 1 | -0/+5 | ||
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | 1 | -41/+21 | ||
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
| 2021-07-22 | shader_environment: Add shader_local_memory_crs_size to local memory size | 1 | -2/+2 | ||
| Fixes DOOM 2016 missing local memory | |||||
| 2021-07-22 | shader: Implement indexed Position and ClipDistances | 1 | -3/+42 | ||
| 2021-07-22 | shader: Implement indexed attributes | 1 | -13/+70 | ||
| 2021-07-22 | shader: Add partial rasterizer integration | 1 | -0/+143 | ||