summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/ir_opt (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* shader: Implement SR_THREAD_KILLGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-223-2/+201
* spirv: Guard against typeless image reads on unsupported devicesGravatar ReinUsesLisp2021-07-221-0/+7
* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-222-25/+69
* shader: Address feedback + clang formatGravatar lat9nq2021-07-221-1/+2
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-228-76/+80
* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-221-18/+62
* shader: Address feedbackGravatar FernandoS272021-07-221-13/+9
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-221-8/+18
* shader: Implement indexed attributesGravatar FernandoS272021-07-222-2/+36
* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-221-0/+7
* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-222-104/+48
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-221-4/+3
* shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
* shader: Address feedbackGravatar FernandoS272021-07-222-12/+9
* shader: Address FeedbackGravatar FernandoS272021-07-223-60/+9
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-221-0/+1
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-221-1/+50
* shader: Mark SSBOs as written when they areGravatar FernandoS272021-07-221-2/+29
* shader: Implement ViewportIndexGravatar FernandoS272021-07-221-0/+3
* shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
* shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
* shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Implement ClipDistanceGravatar FernandoS272021-07-221-0/+10
* shader: Implement ImageGradientGravatar FernandoS272021-07-222-1/+15
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-222-1/+7
* shader: Implement TLDGravatar FernandoS272021-07-221-0/+1
* shader: Add PointCoord attributeGravatar FernandoS272021-07-221-0/+4
* shader: Add PointSize attributeGravatar ameerj2021-07-221-0/+3
* shader: Implement FSWZADDGravatar ameerj2021-07-221-0/+3
* shader: Implement BRXGravatar FernandoS272021-07-221-1/+20
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-0/+6
* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement front faceGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-222-5/+18
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-20/+2
* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-221-0/+5
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+18
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-223-1/+29
* shader: Implement SHFLGravatar ameerj2021-07-221-0/+6
* shader: Track first bindless argument instead of the instruction itselfGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix F2IGravatar FernandoS272021-07-222-0/+4
* shader: Implement VOTEGravatar ameerj2021-07-221-0/+6
* shader: Fold interpolation multiplicationsGravatar ReinUsesLisp2021-07-221-0/+34
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-222-2/+9
* shader: Implement F2FGravatar FernandoS272021-07-221-1/+3
* shader: Add missing fp64 usage flagsGravatar ReinUsesLisp2021-07-221-0/+34
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-222-0/+18