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Author
Age
Files
Lines
...
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
1
-1
/
+9
*
glsl: Implement legacy varyings
ameerj
2021-07-22
1
-1
/
+8
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-22
1
-0
/
+6
*
glsl: Track S32 atomics
ameerj
2021-07-22
1
-2
/
+8
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-22
1
-7
/
+2
*
glsl: Wip storage atomic ops
ameerj
2021-07-22
1
-2
/
+7
*
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
1
-19
/
+47
*
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
2
-9
/
+16
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
1
-3
/
+16
*
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
1
-52
/
+18
*
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
1
-13
/
+88
*
shader: Clang-format secondary textures
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Fix secondary textures
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Fix FSwizzleAdd folding when going through phi nodes
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
glasm: Remove unintentionally committed fmt::prints
ReinUsesLisp
2021-07-22
1
-2
/
+0
*
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
1
-5
/
+1
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
4
-73
/
+8
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
1
-7
/
+71
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
2
-1
/
+103
*
shader: Address feedback
FernandoS27
2021-07-22
1
-11
/
+9
*
shader: Implement VertexA stage
FernandoS27
2021-07-22
4
-0
/
+128
*
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
1
-1
/
+1
*
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
1
-5
/
+14
*
shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
1
-0
/
+42
*
shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
1
-11
/
+13
*
shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
1
-3
/
+6
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
1
-17
/
+72
*
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
8
-8
/
+8
*
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
1
-21
/
+43
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
1
-11
/
+69
*
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
2
-38
/
+61
*
shader: Address feedback
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
2
-8
/
+2
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
2
-0
/
+71
*
shader: Fix Phi node types
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-0
/
+41
*
shader: Mark atomic instructions as writes
ReinUsesLisp
2021-07-22
1
-0
/
+27
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
1
-1
/
+18
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
1
-5
/
+64
*
shader: Add constant propagation for *&^| binary operations
ReinUsesLisp
2021-07-22
1
-0
/
+12
*
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-22
1
-0
/
+5
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