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Commit message (
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Author
Age
Files
Lines
*
General: Fix compilation for GCC
Liam White
2022-10-06
1
-1
/
+1
*
Shader Decompiler: implement better tracking for Vulkan samplers.
Fernando Sahmkow
2022-10-06
1
-9
/
+59
*
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
1
-3
/
+31
*
style: General style changes to match with the rest of the codebase
Morph
2022-08-31
1
-5
/
+5
*
video_code: support rectangle texture
FengChen
2022-08-25
2
-1
/
+29
*
GCC 12 fixes
Liam
2022-04-28
1
-1
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
13
-39
/
+26
*
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
1
-7
/
+2
*
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-23
1
-0
/
+27
*
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
ameerj
2022-03-22
1
-9
/
+62
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
6
-12
/
+0
*
Address review comments
Liam
2022-03-17
1
-33
/
+28
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
1
-0
/
+2
*
shader: add support for const buffer indirect addressing
Liam
2022-03-14
1
-8
/
+27
*
Merge pull request #8008 from ameerj/rescale-offsets-array
Fernando S
2022-03-15
1
-2
/
+27
|
\
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*
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ameerj
2022-03-12
1
-2
/
+27
*
|
Shader decompiler: Fix storage tracking in deko3d.
Fernando Sahmkow
2022-03-13
1
-1
/
+2
|
/
*
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
2
-2
/
+67
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
1
-0
/
+18
*
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2022-01-28
1
-1
/
+1
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
2
-0
/
+24
*
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
1
-2
/
+13
*
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
1
-0
/
+21
*
rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
1
-0
/
+28
*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
1
-32
/
+17
*
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
1
-59
/
+37
*
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
1
-5
/
+4
*
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
1
-12
/
+8
*
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
1
-26
/
+20
*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
1
-1
/
+52
*
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
1
-3
/
+97
*
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
1
-27
/
+21
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
2
-2
/
+2
*
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-3
/
+19
*
shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
1
-4
/
+101
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+1
*
shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
3
-34
/
+30
*
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-16
1
-0
/
+72
*
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-11-01
1
-0
/
+24
*
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
1
-0
/
+7
*
TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
2021-10-24
1
-1
/
+1
*
Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
2021-10-17
1
-1
/
+2
*
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
Morph
2021-07-30
1
-0
/
+4
|
\
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*
shader: Fold UnpackFloat2x16 and PackFloat2x16
ReinUsesLisp
2021-07-29
1
-0
/
+4
*
|
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-29
1
-14
/
+187
|
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*
shader: Fold integer FMA from Nvidia's pattern
ReinUsesLisp
2021-07-26
1
-0
/
+175
|
*
shader: Use TryInstRecursive on XMAD multiply folding
ReinUsesLisp
2021-07-26
1
-14
/
+12
*
|
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
ReinUsesLisp
2021-07-27
1
-0
/
+2
|
/
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
6
-17
/
+12
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