| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader_recompiler: use float image operations on load/store when required | 2023-12-21 | 1 | -1/+24 | |
| | | |||||
| * | Merge pull request #9699 from ameerj/texture-pass-desc | 2023-01-29 | 1 | -2/+9 | |
| |\ | | | | | texture_pass: Fix texture descriptors comparisons | ||||
| | * | texture_pass: Fix texture descriptors comparisons | 2023-01-28 | 1 | -2/+9 | |
| | | | |||||
| * | | Merge pull request #9698 from ameerj/texture-pass-handle | 2023-01-29 | 1 | -7/+7 | |
| |\ \ | | | | | | | texture_pass: Refactor texture handle retrieval | ||||
| | * | | texture_pass: Refactor texture handle retrieval | 2023-01-28 | 1 | -7/+7 | |
| | | | | |||||
| * | | | Merge pull request #9694 from ameerj/txq-mips | 2023-01-29 | 1 | -1/+2 | |
| |\ \ \ | |/ / |/| | | shader_recompiler: TXQ: Skip QueryLevels when possible | ||||
| | * | | shader_recompiler: TXQ: Skip QueryLevels when possible | 2023-01-28 | 1 | -1/+2 | |
| | |/ | |||||
| * | | Merge pull request #9682 from ameerj/shader-s32 | 2023-01-28 | 1 | -4/+4 | |
| |\ \ | |/ |/| | shader_recompiler: Remove S32 IR type | ||||
| | * | shader_recompiler: Remove S32 IR type | 2023-01-25 | 1 | -4/+4 | |
| | | | | | | | | | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | ||||
| * | | spirv: fix multisampled image fetch | 2023-01-23 | 1 | -0/+8 | |
| |/ | |||||
| * | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | 2022-11-11 | 1 | -6/+6 | |
| | | |||||
| * | video_core: Fix SNORM texture buffer emulating error (#9001) | 2022-11-04 | 1 | -0/+49 | |
| | | |||||
| * | General: Fix compilation for GCC | 2022-10-06 | 1 | -1/+1 | |
| | | |||||
| * | Shader Decompiler: implement better tracking for Vulkan samplers. | 2022-10-06 | 1 | -9/+59 | |
| | | |||||
| * | Shader Decompiler: Check for shift when deriving composite samplers. | 2022-10-06 | 1 | -3/+31 | |
| | | |||||
| * | style: General style changes to match with the rest of the codebase | 2022-08-31 | 1 | -5/+5 | |
| | | |||||
| * | video_code: support rectangle texture | 2022-08-25 | 1 | -0/+23 | |
| | | |||||
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | TexturePass: Fix clamping of images as this allowed negative indices. | 2021-10-24 | 1 | -1/+1 | |
| | | |||||
| * | Shader Compiler: avoid overflowed indices on indixed samplers. | 2021-10-17 | 1 | -1/+2 | |
| | | |||||
| * | texture_pass: Fix is_read image qualification | 2021-07-22 | 1 | -1/+1 | |
| | | | | | Atomic operations are considered to have both read and write access. This was not being accounted for. | ||||
| * | glsl: Address rest of feedback | 2021-07-22 | 1 | -2/+9 | |
| | | |||||
| * | shader: Clang-format secondary textures | 2021-07-22 | 1 | -2/+2 | |
| | | |||||
| * | shader: Fix secondary textures | 2021-07-22 | 1 | -2/+2 | |
| | | |||||
| * | shader: Implement Int32 SUATOM/SURED | 2021-07-22 | 1 | -1/+67 | |
| | | |||||
| * | shader: Implement VertexA stage | 2021-07-22 | 1 | -0/+21 | |
| | | |||||
| * | shader: Implement indexed textures | 2021-07-22 | 1 | -17/+72 | |
| | | |||||
| * | shader: Implement D3D samplers | 2021-07-22 | 1 | -11/+69 | |
| | | |||||
| * | spirv: Implement image buffers | 2021-07-22 | 1 | -1/+18 | |
| | | |||||
| * | shader: Implement SULD and SUST | 2021-07-22 | 1 | -23/+68 | |
| | | |||||
| * | shader_recompiler,video_core: Cleanup some GCC and Clang errors | 2021-07-22 | 1 | -16/+16 | |
| | | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
| * | shader: Implement texture buffers | 2021-07-22 | 1 | -18/+62 | |
| | | |||||
| * | shader: Abstract breadth searches and use the abstraction | 2021-07-22 | 1 | -46/+22 | |
| | | |||||
| * | shader: Implement ImageGradient | 2021-07-22 | 1 | -0/+5 | |
| | | |||||
| * | shader,spirv: Implement ImageQueryLod. | 2021-07-22 | 1 | -0/+5 | |
| | | |||||
| * | shader: Implement TXQ and fix FragDepth | 2021-07-22 | 1 | -4/+16 | |
| | | |||||
| * | shader: Add IR opcode for ImageFetch | 2021-07-22 | 1 | -0/+5 | |
| | | |||||
| * | shader: Implement TLD4 and TLD4_B | 2021-07-22 | 1 | -0/+10 | |
| | | |||||
| * | shader: Track first bindless argument instead of the instruction itself | 2021-07-22 | 1 | -1/+1 | |
| | | |||||
| * | shader: Implement CAL inlining function calls | 2021-07-22 | 1 | -7/+5 | |
| | | |||||
| * | shader: Partial implementation of LDC | 2021-07-22 | 1 | -1/+1 | |
| | | |||||
| * | shader: Initial support for textures and TEX | 2021-07-22 | 1 | -0/+199 | |